// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#if defined(__WXMGL__) || defined(__WXMAC__) || defined(__WXCOCOA__) || defined(__WXMOTIF__) || defined(__WXX11__)
+#if defined(__WXMGL__) || \
+ defined(__WXMAC__) || \
+ defined(__WXGTK__) || \
+ defined(__WXCOCOA__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__)
// Only used by some ports
// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
// Only used by some ports
// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
int type, const wxPalette *palette = NULL) = 0;
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
int type, const wxPalette *palette = NULL) = 0;
- void SetName(const wxString& name) { m_name = name; }
- void SetExtension(const wxString& ext) { m_extension = ext; }
- void SetType(wxBitmapType type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
- wxBitmapType GetType() const { return m_type; }
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(wxBitmapType type) { m_type = type; }
+ wxString GetName() const { return m_name; }
+ wxString GetExtension() const { return m_extension; }
+ wxBitmapType GetType() const { return m_type; }
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char **bits);
wxBitmap(char **bits);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char **bits);
wxBitmap(char **bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = -1);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = -1);
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
#include "wx/x11/bitmap.h"
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
#include "wx/x11/bitmap.h"