// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_GTK_DCMEMORY_H_
+#define _WX_GTK_DCMEMORY_H_
-#ifndef __GTKDCMEMORYH__
-#define __GTKDCMEMORYH__
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface
-#endif
-
-#include "wx/defs.h"
-#include "wx/dcclient.h"
-
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
-
-class wxMemoryDC;
+#include "wx/dcmemory.h"
+#include "wx/gtk/dcclient.h"
//-----------------------------------------------------------------------------
-// wxMemoryDC
+// wxMemoryDCImpl
//-----------------------------------------------------------------------------
-class wxMemoryDC : public wxWindowDC
+class WXDLLIMPEXP_CORE wxMemoryDCImpl : public wxWindowDCImpl
{
public:
- wxMemoryDC();
- wxMemoryDC( wxDC *dc ); // Create compatible DC
- ~wxMemoryDC();
- virtual void SelectObject( const wxBitmap& bitmap );
- void DoGetSize( int *width, int *height ) const;
+ wxMemoryDCImpl( wxMemoryDC *owner );
+ wxMemoryDCImpl( wxMemoryDC *owner, wxBitmap& bitmap );
+ wxMemoryDCImpl( wxMemoryDC *owner, wxDC *dc );
+
+ virtual ~wxMemoryDCImpl();
// these get reimplemented for mono-bitmaps to behave
// more like their Win32 couterparts. They now interpret
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
- // implementation
- wxBitmap m_selected;
+ // overridden from wxDCImpl
+ virtual void DoGetSize( int *width, int *height ) const;
+ virtual wxBitmap DoGetAsBitmap(const wxRect *subrect) const;
+
+ // overridden for wxMemoryDC Impl
+ virtual void DoSelect(const wxBitmap& bitmap);
+
+ virtual const wxBitmap& GetSelectedBitmap() const;
+ virtual wxBitmap& GetSelectedBitmap();
private:
- DECLARE_DYNAMIC_CLASS(wxMemoryDC)
+ wxBitmap m_selected;
+
+ void Init();
+
+ DECLARE_ABSTRACT_CLASS(wxMemoryDCImpl)
};
#endif
- // __GTKDCMEMORYH__
+ // _WX_GTK_DCMEMORY_H_