class WXDLLIMPEXP_ADV wxSashEdge
{
public:
- wxSashEdge() { m_show = FALSE; m_border = FALSE; m_margin = 0; }
+ wxSashEdge() { m_show = false; m_border = false; m_margin = 0; }
bool m_show; // Is the sash showing?
bool m_border; // Do we draw a border?
}
// Normal constructor
- wxSashWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ wxSashWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"))
{
Init();
~wxSashWindow();
- bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"));
// Set whether there's a sash in this position
//// dragging the top below the bottom)
inline void SetDragStatus(wxSashDragStatus status) { m_dragStatus = status; }
inline wxSashDragStatus GetDragStatus() const { return m_dragStatus; }
-
+
private:
wxSashEdgePosition m_edge;
wxRect m_dragRect;
typedef void (wxEvtHandler::*wxSashEventFunction)(wxSashEvent&);
#define EVT_SASH_DRAGGED(id, fn) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SASH_DRAGGED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSashEventFunction) & fn, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SASH_DRAGGED, id, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSashEventFunction, & fn ), NULL ),
#define EVT_SASH_DRAGGED_RANGE(id1, id2, fn) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SASH_DRAGGED, id1, id2, (wxObjectEventFunction) (wxEventFunction) (wxSashEventFunction) & fn, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SASH_DRAGGED, id1, id2, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSashEventFunction, & fn ), NULL ),
#endif // wxUSE_SASH