wxAcceleratorTable& operator=(const wxAcceleratorTable& accel)
{ if ( m_refData != accel.m_refData ) Ref(accel); return *this; }
+#if WXWIN_COMPATIBILITY_2_4
bool operator==(const wxAcceleratorTable& accel) const
- { return m_refData == accel.m_refData; } // FIXME: this is wrong (VZ)
+ { return m_refData == accel.m_refData; }
bool operator!=(const wxAcceleratorTable& accel) const
{ return !(*this == accel); }
+#endif
bool Ok() const;