#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "button.h"
-#endif
-
// ----------------------------------------------------------------------------
// Pushbutton
// ----------------------------------------------------------------------------
wxButton() { }
wxButton(wxWindow *parent,
wxWindowID id,
- const wxString& label,
+ const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
bool Create(wxWindow *parent,
wxWindowID id,
- const wxString& label,
+ const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
// implementation from now on
virtual void Command(wxCommandEvent& event);
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
-#ifdef __WIN32__
// coloured buttons support
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
private:
void MakeOwnerDrawn();
-#endif // __WIN32__
protected:
- // send a notification event, return TRUE if processed
+ // send a notification event, return true if processed
bool SendClickEvent();
// default button handling