]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/listctrl.h
Common code for the same handling of wxSL_INVERSE.
[wxWidgets.git] / include / wx / listctrl.h
index 02da28c588226311ac1563fd0f85345941853252..fbf05abb9cefbedcd9ffeee369b159ee82bc30fe 100644 (file)
@@ -5,7 +5,7 @@
 // Modified by:
 // Created:     04.12.99
 // RCS-ID:      $Id$
-// Copyright:   (c) wxWindows team
+// Copyright:   (c) wxWidgets team
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
     #pragma interface "listctrlbase.h"
 #endif
 
+#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
+
 #if wxUSE_LISTCTRL
 
 #include "wx/listbase.h"
 
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+extern WXDLLEXPORT_DATA(const wxChar*) wxListCtrlNameStr;
+
 // ----------------------------------------------------------------------------
 // include the wxListCtrl class declaration
 // ----------------------------------------------------------------------------
 
 #if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
     #include "wx/msw/listctrl.h"
-#elif defined(__WXPM__)
-    #include "wx/os2/listctrl.h"
 #else
     #include "wx/generic/listctrl.h"
 #endif
@@ -41,21 +47,21 @@ class WXDLLEXPORT wxListView : public wxListCtrl
 public:
     wxListView() { }
     wxListView( wxWindow *parent,
-                wxWindowID id = -1,
+                wxWindowID winid = wxID_ANY,
                 const wxPoint& pos = wxDefaultPosition,
                 const wxSize& size = wxDefaultSize,
                 long style = wxLC_REPORT,
                 const wxValidator& validator = wxDefaultValidator,
-                const wxString &name = wxT("listctrl") )
+                const wxString &name = wxListCtrlNameStr)
     {
-        Create(parent, id, pos, size, style, validator, name);
+        Create(parent, winid, pos, size, style, validator, name);
     }
 
     // focus/selection stuff
     // ---------------------
 
     // [de]select an item
-    void Select(long n, bool on = TRUE)
+    void Select(long n, bool on = true)
     {
         SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
     }
@@ -79,7 +85,7 @@ public:
     long GetFirstSelected() const
         { return GetNextSelected(-1); }
 
-    // return TRUE if the item is selected
+    // return true if the item is selected
     bool IsSelected(long index)
         { return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }