#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/nonownedwnd.h"
#endif // WX_PRECOMP
#include "wx/log.h"
wxGUIEventLoop::wxGUIEventLoop()
{
- m_sleepTime = 0.0;
}
-void wxGUIEventLoop::WakeUp()
-{
- extern void wxMacWakeUp();
+//-----------------------------------------------------------------------------
+// events dispatch and loop handling
+//-----------------------------------------------------------------------------
- wxMacWakeUp();
-}
+#if 0
bool wxGUIEventLoop::Pending() const
{
+#if 0
+ // this code doesn't reliably detect pending events
+ // so better return true and have the dispatch deal with it
+ // as otherwise we end up in a tight loop when idle events are responded
+ // to by RequestMore(true)
wxMacAutoreleasePool autoreleasepool;
- // a pointer to the event is returned if there is one, or nil if not
+
return [[NSApplication sharedApplication]
nextEventMatchingMask: NSAnyEventMask
untilDate: nil
inMode: NSDefaultRunLoopMode
- dequeue: NO];
+ dequeue: NO] != nil;
+#else
+ return true;
+#endif
}
bool wxGUIEventLoop::Dispatch()
inMode:NSDefaultRunLoopMode
dequeue: YES])
{
+ if (wxTheApp)
+ wxTheApp->MacSetCurrentEvent(event, NULL);
m_sleepTime = 0.0;
[NSApp sendEvent: event];
}
else
{
+ if (wxTheApp)
+ wxTheApp->ProcessPendingEvents();
+
if ( wxTheApp->ProcessIdle() )
m_sleepTime = 0.0 ;
else
return true;
}
-bool wxGUIEventLoop::YieldFor(long eventsToProcess)
-{
-#if wxUSE_THREADS
- // Yielding from a non-gui thread needs to bail out, otherwise we end up
- // possibly sending events in the thread too.
- if ( !wxThread::IsMain() )
- {
- return true;
- }
-#endif // wxUSE_THREADS
-
- m_isInsideYield = true;
- m_eventsToProcessInsideYield = eventsToProcess;
-
-#if wxUSE_LOG
- // disable log flushing from here because a call to wxYield() shouldn't
- // normally result in message boxes popping up &c
- wxLog::Suspend();
-#endif // wxUSE_LOG
-
- // process all pending events:
- while ( Pending() )
- Dispatch();
-
- // it's necessary to call ProcessIdle() to update the frames sizes which
- // might have been changed (it also will update other things set from
- // OnUpdateUI() which is a nice (and desired) side effect)
- while ( ProcessIdle() ) {}
-
-#if wxUSE_LOG
- wxLog::Resume();
-#endif // wxUSE_LOG
- m_isInsideYield = false;
-
- return true;
-}
+#endif
-int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout)
{
wxMacAutoreleasePool autoreleasepool;
untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
inMode:NSDefaultRunLoopMode
dequeue: YES];
- if ( !event )
+
+ if ( event == nil )
return -1;
[NSApp sendEvent: event];
- return true;
+ return 1;
+}
+
+void wxGUIEventLoop::DoRun()
+{
+ wxMacAutoreleasePool autoreleasepool;
+ [NSApp run];
+}
+
+void wxGUIEventLoop::DoStop()
+{
+ [NSApp stop:0];
+}
+
+wxModalEventLoop::wxModalEventLoop(wxWindow *winModal)
+{
+ m_modalWindow = dynamic_cast<wxNonOwnedWindow*> (winModal);
+ wxASSERT_MSG( m_modalWindow != NULL, "must pass in a toplevel window for modal event loop" );
+}
+
+void wxModalEventLoop::DoRun()
+{
+ wxMacAutoreleasePool pool;
+
+ // If the app hasn't started, flush the event queue
+ // If we don't do this, the Dock doesn't get the message that
+ // the app has started so will refuse to activate it.
+ [NSApplication sharedApplication];
+ if (![NSApp isRunning])
+ {
+ while(NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES])
+ {
+ [NSApp sendEvent:event];
+ }
+ }
+
+ NSWindow* theWindow = m_modalWindow->GetWXWindow();
+ [NSApp runModalForWindow:theWindow];
}
+
+void wxModalEventLoop::DoStop()
+{
+ [NSApp stopModal];
+}
+