class WXDLLEXPORT wxPoint2DInt
{
public :
- inline wxPoint2DInt();
- inline wxPoint2DInt( wxInt32 x , wxInt32 y );
- inline wxPoint2DInt( const wxPoint2DInt &pt );
- inline wxPoint2DInt( const wxPoint &pt );
-
- // two different conversions to integers, floor and rounding
- inline void GetFloor( wxInt32 *x , wxInt32 *y );
- inline void GetRounded( wxInt32 *x , wxInt32 *y );
-
- inline wxDouble GetVectorLength();
- wxDouble GetVectorAngle();
- inline void SetVectorLength( wxDouble length );
- void SetVectorAngle( wxDouble degrees );
- void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
- // set the vector length to 1.0, preserving the angle
- inline void Normalize();
-
- inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
- inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
- inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
- inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
-
- // the reflection of this point
- inline wxPoint2DInt operator-();
-
- inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator*=(wxDouble n);
- inline wxPoint2DInt& operator*=(wxInt32 n);
- inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
- inline wxPoint2DInt& operator/=(wxDouble n);
- inline wxPoint2DInt& operator/=(wxInt32 n);
- inline operator wxPoint() const;
- inline bool operator==(const wxPoint2DInt& pt) const;
- inline bool operator!=(const wxPoint2DInt& pt) const;
+ inline wxPoint2DInt();
+ inline wxPoint2DInt( wxInt32 x , wxInt32 y );
+ inline wxPoint2DInt( const wxPoint2DInt &pt );
+ inline wxPoint2DInt( const wxPoint &pt );
- void WriteTo( wxDataOutputStream &stream ) const;
- void ReadFrom( wxDataInputStream &stream );
+ // noops for this class, just return the coords
+ inline void GetFloor( wxInt32 *x , wxInt32 *y );
+ inline void GetRounded( wxInt32 *x , wxInt32 *y );
- wxInt32 m_x;
- wxInt32 m_y;
+ inline wxDouble GetVectorLength();
+ wxDouble GetVectorAngle();
+ inline void SetVectorLength( wxDouble length );
+ void SetVectorAngle( wxDouble degrees );
+ void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
+ // set the vector length to 1.0, preserving the angle
+ inline void Normalize();
+
+ inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
+ inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
+ inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
+ inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
+
+ // the reflection of this point
+ inline wxPoint2DInt operator-();
+
+ inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(wxDouble n);
+ inline wxPoint2DInt& operator*=(wxInt32 n);
+ inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator/=(wxDouble n);
+ inline wxPoint2DInt& operator/=(wxInt32 n);
+ inline operator wxPoint() const;
+ inline bool operator==(const wxPoint2DInt& pt) const;
+ inline bool operator!=(const wxPoint2DInt& pt) const;
+
+ void WriteTo( wxDataOutputStream &stream ) const;
+ void ReadFrom( wxDataInputStream &stream );
+
+ wxInt32 m_x;
+ wxInt32 m_y;
};
wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
{
- // casts needed MIPSpro compiler under SGI
- *x = (wxInt32) floor( (double)m_x );
- *y = (wxInt32) floor( (double)m_y );
+ if ( x )
+ *x = m_x;
+ if ( y )
+ *y = m_y;
}
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
{
- *x = (wxInt32) floor( m_x + 0.5 );
- *y = (wxInt32) floor( m_y + 0.5);
+ GetFloor(x, y);
}
inline wxDouble wxPoint2DInt::GetVectorLength()
{
- // casts needed MIPSpro compiler under SGI
+ // cast needed MIPSpro compiler under SGI
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
}