+void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = (int)(length * cos( degrees / 180 * M_PI ));
+ m_y = (int)(length * sin( degrees / 180 * M_PI ));
+}
+
+wxDouble wxPoint2DDouble::GetVectorAngle() const
+{
+ if ( m_x == 0 )
+ {
+ if ( m_y >= 0 )
+ return 90;
+ else
+ return 270;
+ }
+ if ( m_y == 0 )
+ {
+ if ( m_x >= 0 )
+ return 0;
+ else
+ return 180;
+ }
+ wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
+ if ( deg < 0 )
+ {
+ deg += 360;
+ }
+ return deg;
+}
+
+void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = length * cos( degrees / 180 * M_PI );
+ m_y = length * sin( degrees / 180 * M_PI );
+}
+