// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "geometry.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/log.h"
#include <string.h>
-
#include "wx/geometry.h"
#include "wx/datstrm.h"
if ( left < right && top < bottom )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
SetTop( rect.GetTop() );
}
+wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r )
+{
+ m_x = r.m_x;
+ m_y = r.m_y;
+ m_width = r.m_width;
+ m_height = r.m_height;
+ return *this;
+}
+
// integer version
// for the following calculations always remember
// wxPoint2D
+#if wxUSE_STREAMS
void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x );
m_x = stream.Read32();
m_y = stream.Read32();
}
+#endif // wxUSE_STREAMS
-wxDouble wxPoint2DInt::GetVectorAngle()
+wxDouble wxPoint2DInt::GetVectorAngle() const
{
if ( m_x == 0 )
{
return 180;
}
- // casts needed MIPSpro compiler under SGI
- wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359;
+ // casts needed for MIPSpro compiler under SGI
+ wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
if ( deg < 0 )
{
deg += 360;
}
+void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = (int)(length * cos( degrees / 180 * M_PI ));
+ m_y = (int)(length * sin( degrees / 180 * M_PI ));
+}
+
+wxDouble wxPoint2DDouble::GetVectorAngle() const
+{
+ if ( wxIsNullDouble(m_x) )
+ {
+ if ( m_y >= 0 )
+ return 90;
+ else
+ return 270;
+ }
+ if ( wxIsNullDouble(m_y) )
+ {
+ if ( m_x >= 0 )
+ return 0;
+ else
+ return 180;
+ }
+ wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
+ if ( deg < 0 )
+ {
+ deg += 360;
+ }
+ return deg;
+}
+
+void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = length * cos( degrees / 180 * M_PI );
+ m_y = length * sin( degrees / 180 * M_PI );
+}
+
// wxRect2D
bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
if ( left < right && top < bottom )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
return *this;
}
+#if wxUSE_STREAMS
void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x );
m_width = stream.Read32();
m_height = stream.Read32();
}
+#endif // wxUSE_STREAMS
#endif // wxUSE_GEOMETRY