#include "wx/log.h"
#include <string.h>
-
#include "wx/geometry.h"
#include "wx/datstrm.h"
+// normally this is defined in <math.h>
+#ifndef M_PI
+ #define M_PI 3.14159265358979323846
+#endif
+
//
// wxPoint2D
//
return 180;
}
- // casts needed MIPSpro compiler under SGI
- wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359;
+ // casts needed for MIPSpro compiler under SGI
+ wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
if ( deg < 0 )
{
deg += 360;
}
+void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = (int)(length * cos( degrees / 180 * M_PI ));
+ m_y = (int)(length * sin( degrees / 180 * M_PI ));
+}
+
+wxDouble wxPoint2DDouble::GetVectorAngle() const
+{
+ if ( m_x == 0 )
+ {
+ if ( m_y >= 0 )
+ return 90;
+ else
+ return 270;
+ }
+ if ( m_y == 0 )
+ {
+ if ( m_x >= 0 )
+ return 0;
+ else
+ return 180;
+ }
+ wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
+ if ( deg < 0 )
+ {
+ deg += 360;
+ }
+ return deg;
+}
+
+void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
+{
+ wxDouble length = GetVectorLength();
+ m_x = length * cos( degrees / 180 * M_PI );
+ m_y = length * sin( degrees / 180 * M_PI );
+}
+
// wxRect2D
bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const