#include "wx/dcscreen.h"
#include "wx/mac/uma.h"
+#include "wx/graphics.h"
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
{
+#if wxMAC_USE_CORE_GRAPHICS
+ CGRect cgbounds ;
+ cgbounds = CGDisplayBounds(CGMainDisplayID());
+ Rect bounds;
+ bounds.top = (short)cgbounds.origin.y;
+ bounds.left = (short)cgbounds.origin.x;
+ bounds.bottom = bounds.top + (short)cgbounds.size.height;
+ bounds.right = bounds.left + (short)cgbounds.size.width;
+ WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
+ CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
+ ShowWindow((WindowRef)m_overlayWindow);
+ SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
+ m_width = (wxCoord)cgbounds.size.width;
+ m_height = (wxCoord)cgbounds.size.height;
+#else
m_macPort = CreateNewPort() ;
GrafPtr port ;
GetPort( &port ) ;
Point pt = { 0,0 } ;
LocalToGlobal( &pt ) ;
SetPort( port ) ;
- m_macLocalOrigin.x = -pt.h ;
- m_macLocalOrigin.y = -pt.v ;
-#if wxMAC_USE_CORE_GRAPHICS
- m_macLocalOriginInPort = m_macLocalOrigin ;
-#endif
+ m_deviceLocalOriginX = -pt.h ;
+ m_deviceLocalOriginY = -pt.v ;
+
BitMap screenBits;
GetQDGlobalsScreenBits( &screenBits );
m_minX = screenBits.bounds.left ;
m_maxX = screenBits.bounds.right ;
m_maxY = screenBits.bounds.bottom ;
-#if wxMAC_USE_CORE_GRAPHICS
- m_graphicContext = new wxMacCGContext( port ) ;
-#else
MacSetRectRgn( (RgnHandle) m_macBoundaryClipRgn , m_minX , m_minY , m_maxX , m_maxY ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
#endif
m_ok = true ;
wxScreenDC::~wxScreenDC()
{
#if wxMAC_USE_CORE_GRAPHICS
- delete m_graphicContext ;
- m_graphicContext = NULL ;
-#endif
-
+ delete m_graphicContext;
+ m_graphicContext = NULL;
+ DisposeWindow((WindowRef) m_overlayWindow );
+#else
if ( m_macPort )
DisposePort( (CGrafPtr) m_macPort ) ;
+#endif
}