// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#define INCL_DEV
-#define INCL_GPI
-#define INCL_PM
-#include<os2.h>
-
-#include "wx/dcscreen.h"
+#include "wx/os2/dcscreen.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/os2/private.h"
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
+IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxPMDCImpl)
// Create a DC representing the whole screen
-wxScreenDC::wxScreenDC()
+wxScreenDCImpl::wxScreenDCImpl( wxScreenDC *owner ) :
+ wxPMDCImpl( owner )
{
m_hDC = ::WinOpenWindowDC(HWND_DESKTOP);
m_hPS = ::WinGetScreenPS(HWND_DESKTOP);
::GpiSetBackMix(m_hPS, BM_LEAVEALONE);
} // end of wxScreenDC::wxScreenDC()
-void wxScreenDC::DoGetSize( int* pnWidth,
- int* pnHeight ) const
+void wxScreenDCImpl::DoGetSize( int* pnWidth,
+ int* pnHeight ) const
{
//
// Skip wxWindowDC version because it doesn't work without a valid m_canvas
// (which we don't have)
//
- wxDC::DoGetSize( pnWidth, pnHeight );
+ wxPMDCImpl::DoGetSize( pnWidth, pnHeight );
} // end of wxScreenDC::DoGetSize