- // VZ: we have to somehow determine if we're drawing a normal sash or
- // a brushed metal one as they look quite differently... this is
- // completely bogus anyhow, of course (TODO)
-
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.SetBrush(*wxWHITE_BRUSH);
- if ( orient == wxVERTICAL )
- dc.DrawRectangle(position, 0, 7, size.y);
+#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
+ if ( UMAGetSystemVersion() >= 0x1030 )
+ {
+ bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
+ SInt32 height ;
+ GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
+ HIRect splitterRect ;
+ if ( orient == wxVERTICAL )
+ splitterRect = CGRectMake( position , 0 , height, size.y);
+ else
+ splitterRect = CGRectMake( 0 , position , size.x , height );
+ HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
+
+ // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
+ // strange redraw errors occur if we don't do this
+
+ if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
+ {
+ Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x ,
+ (short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ;
+ RgnHandle updateRgn = NewRgn() ;
+ RectRgn( updateRgn , &r ) ;
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
+ DisposeRgn( updateRgn ) ;
+ }
+ else
+ {
+ CGContextRef cgContext ;
+ Rect bounds ;
+ GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+ CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
+ CGContextScaleCTM( cgContext , 1 , -1 ) ;
+
+ {
+ HIThemeSplitterDrawInfo drawInfo ;
+ drawInfo.version = 0 ;
+ drawInfo.state = kThemeStateActive ;
+ drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
+ HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
+ }
+ QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+ }
+ }