// This sequence of operations ensures that the source's transparent
// area need not be black, and logical functions are supported.
- wxBitmap *mask = bmp.GetMask()->GetBitmap();
+ wxBitmap mask = bmp.GetMask()->GetBitmap();
MGLMemoryDC *temp;
DoBitBlt(bmp, temp, x, y, w, h, 0, 0, dw, dh, mglRop,
useStretching, putSection);
- mask->SetMonoPalette(wxColour(0,0,0), wxColour(255,255,255));
- DoBitBlt(*mask, temp, x, y, w, h, 0, 0, dw, dh, MGL_R2_MASKSRC,
+ mask.SetMonoPalette(wxColour(0,0,0), wxColour(255,255,255));
+ DoBitBlt(mask, temp, x, y, w, h, 0, 0, dw, dh, MGL_R2_MASKSRC,
useStretching, putSection);
- DoBitBlt(*mask, m_MGLDC, x, y, w, h, dx, dy, dw, dh, MGL_R2_MASKNOTSRC,
+ DoBitBlt(mask, m_MGLDC, x, y, w, h, dx, dy, dw, dh, MGL_R2_MASKNOTSRC,
useStretching, putSection);
m_MGLDC->bitBlt(*temp, 0, 0, dw, dh, dx, dy, MGL_OR_MODE);