// Declarations
// ==========================================================================
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "socket.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
public:
wxSocketState() : wxObject() {}
- DECLARE_NO_COPY_CLASS(wxSocketState)
+ DECLARE_NO_COPY_CLASS(wxSocketState)
};
// ==========================================================================
return true;
// Note that GSOCK_INPUT_LOST has to be explicitly passed to
- // _Wait becuase of the semantics of WaitForRead: a return
+ // _Wait because of the semantics of WaitForRead: a return
// value of true means that a GSocket_Read call will return
// immediately, not that there is actually data to read.
// Ctor
// --------------------------------------------------------------------------
-wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
+wxSocketServer::wxSocketServer(const wxSockAddress& addr_man,
wxSocketFlags flags)
: wxSocketBase(flags, wxSOCKET_SERVER)
{
/* NOTE: experimental stuff - might change */
-wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
+wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr,
wxSocketFlags flags )
: wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
return (*this);
}
-wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
+wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes )
{