/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma implementation "dynamic.cpp"
-#pragma interface "dynamic.cpp"
+#pragma implementation
+#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, _T("Dynamic wxWidgets App"), 50, 50, 450, 340);
- frame->Connect( DYNAMIC_QUIT, wxID_ANY, wxEVT_COMMAND_MENU_SELECTED,
- (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction)
- &MyFrame::OnQuit );
- frame->Connect( DYNAMIC_ABOUT, wxID_ANY, wxEVT_COMMAND_MENU_SELECTED,
- (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction)
- &MyFrame::OnAbout );
+ // You used to have to do some casting for param 4, but now there are type-safe handlers
+ frame->Connect( DYNAMIC_QUIT, wxID_ANY,
+ wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnQuit) );
+ frame->Connect( DYNAMIC_ABOUT, wxID_ANY,
+ wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MyFrame::OnAbout) );
// Give it an icon
#ifdef __WXMSW__