END_EVENT_TABLE()
WX_IMPLEMENT_COCOA_OWNER(wxBitmapButton,NSButton,NSControl,NSView)
-wxBitmapButtonBase::wxBitmapButtonBase()
- : m_bmpNormal(),
- m_bmpSelected(),
- m_bmpFocus(),
- m_bmpDisabled(),
- m_marginX(0),
- m_marginY(0)
-{
-}
-
bool wxBitmapButton::Create(wxWindow *parent, wxWindowID winid,
const wxBitmap& bitmap, const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator, const wxString& name)
{
wxAutoNSAutoreleasePool pool;
- wxLogDebug("Creating control with id=%d",winid);
+ wxLogTrace(wxTRACE_COCOA,wxT("Creating control with id=%d"),winid);
if(!CreateControl(parent,winid,pos,size,style,validator,name))
return false;
- wxLogDebug("Created control with id=%d",GetId());
+ wxLogTrace(wxTRACE_COCOA,wxT("Created control with id=%d"),GetId());
m_cocoaNSView = NULL;
SetNSButton([[NSButton alloc] initWithFrame: MakeDefaultNSRect(size)]);
// NOTE: YES we want to release this (to match the alloc).
void wxBitmapButton::Cocoa_wxNSButtonAction(void)
{
- wxLogDebug("YAY!");
+ wxLogTrace(wxTRACE_COCOA,wxT("YAY!"));
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
InitCommandEvent(event); // event.SetEventObject(this);
Command(event);