]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/listctrl.h
Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git] / include / wx / listctrl.h
index f5a1b325e05567ae6ab1db346be3e11de3203d52..ccf2a0548f4e9e018e9051a4510710af393b617d 100644 (file)
@@ -5,27 +5,33 @@
 // Modified by:
 // Created:     04.12.99
 // RCS-ID:      $Id$
 // Modified by:
 // Created:     04.12.99
 // RCS-ID:      $Id$
-// Copyright:   (c) wxWindows team
+// Copyright:   (c) wxWidgets team
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_LISTCTRL_H_BASE_
 #define _WX_LISTCTRL_H_BASE_
 
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_LISTCTRL_H_BASE_
 #define _WX_LISTCTRL_H_BASE_
 
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-    #pragma interface "listctrlbase.h"
-#endif
+#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
 
 #if wxUSE_LISTCTRL
 
 #include "wx/listbase.h"
 
 
 #if wxUSE_LISTCTRL
 
 #include "wx/listbase.h"
 
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxListCtrlNameStr[];
+
 // ----------------------------------------------------------------------------
 // include the wxListCtrl class declaration
 // ----------------------------------------------------------------------------
 
 #if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
     #include "wx/msw/listctrl.h"
 // ----------------------------------------------------------------------------
 // include the wxListCtrl class declaration
 // ----------------------------------------------------------------------------
 
 #if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
     #include "wx/msw/listctrl.h"
+#elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+    #include "wx/osx/listctrl.h"
 #else
     #include "wx/generic/listctrl.h"
 #endif
 #else
     #include "wx/generic/listctrl.h"
 #endif
 // wxListView: a class which provides a better API for list control
 // ----------------------------------------------------------------------------
 
 // wxListView: a class which provides a better API for list control
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxListView : public wxListCtrl
+class WXDLLIMPEXP_CORE wxListView : public wxListCtrl
 {
 public:
 {
 public:
-    wxListView();
+    wxListView() { }
     wxListView( wxWindow *parent,
     wxListView( wxWindow *parent,
-                wxWindowID winid = -1,
+                wxWindowID winid = wxID_ANY,
                 const wxPoint& pos = wxDefaultPosition,
                 const wxSize& size = wxDefaultSize,
                 long style = wxLC_REPORT,
                 const wxValidator& validator = wxDefaultValidator,
                 const wxPoint& pos = wxDefaultPosition,
                 const wxSize& size = wxDefaultSize,
                 long style = wxLC_REPORT,
                 const wxValidator& validator = wxDefaultValidator,
-                const wxString &name = wxT("listctrl") );
+                const wxString &name = wxListCtrlNameStr)
+    {
+        Create(parent, winid, pos, size, style, validator, name);
+    }
 
     // focus/selection stuff
     // ---------------------
 
     // [de]select an item
 
     // focus/selection stuff
     // ---------------------
 
     // [de]select an item
-    void Select(long n, bool on = TRUE)
+    void Select(long n, bool on = true)
     {
         SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
     }
     {
         SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
     }
@@ -74,8 +83,8 @@ public:
     long GetFirstSelected() const
         { return GetNextSelected(-1); }
 
     long GetFirstSelected() const
         { return GetNextSelected(-1); }
 
-    // return TRUE if the item is selected
-    bool IsSelected(long index)
+    // return true if the item is selected
+    bool IsSelected(long index) const
         { return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
 
     // columns
         { return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
 
     // columns