#include "wx/window.h"
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
public wxScrollHelper
{
public:
- wxGenericScrolledWindow();
+ wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
- const wxString& name = wxPanelNameStr);
+ const wxString& name = wxPanelNameStr)
+ : wxScrollHelper(this)
+ {
+ Create(parent, winid, pos, size, style, name);
+ }
virtual ~wxGenericScrolledWindow();
virtual void DoSetVirtualSize(int x, int y);
+ // wxWindow's GetBestVirtualSize returns the actual window size,
+ // whereas we want to return the virtual size
+ virtual wxSize GetBestVirtualSize() const;
+
+ // Return the size best suited for the current window
+ // (this isn't a virtual size, this is a sensible size for the window)
+ virtual wxSize DoGetBestSize() const;
+
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
private: