#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "univtoplevel.h"
-#endif
-
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/icon.h"
{
public:
// construction
- wxTopLevelWindow();
+ wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr);
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+
+ Create(parent, id, title, pos, size, style, name);
+ }
bool Create(wxWindow *parent,
wxWindowID id,
virtual int GetMinWidth() const;
virtual int GetMinHeight() const;
- virtual bool ProvidesBackground() const { return TRUE; }
-
protected:
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
void Init();
void RefreshTitleBar();
- void OnNcPaint(wxPaintEvent& event);
+ void OnNcPaint(wxNcPaintEvent& event);
void OnSystemMenu(wxCommandEvent& event);
- // TRUE if wxTLW should render decorations (aka titlebar) itself
+ // true if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
- // TRUE if wxTLW can be iconized
+ // true if wxTLW can be iconized
static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;