// implementation
// ============================================================================
-wxInputConsumer::wxInputConsumer()
-{
- m_inputHandler = NULL;
-}
-
// ----------------------------------------------------------------------------
// focus/activation handling
// ----------------------------------------------------------------------------
void wxInputConsumer::OnKeyDown(wxKeyEvent& event)
{
- if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, TRUE) )
+ if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, true) )
event.Skip();
}
void wxInputConsumer::OnKeyUp(wxKeyEvent& event)
{
- if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, FALSE) )
+ if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, false) )
event.Skip();
}
long WXUNUSED(numArg),
const wxString& WXUNUSED(strArg))
{
- return FALSE;
+ return false;
}