// the actions supported by wxCheckBox
// ----------------------------------------------------------------------------
-#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE)
-#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE)
+#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(true)
+#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(false)
#define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state
// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
};
// constructors
- wxCheckBox();
+ wxCheckBox() { Init(); }
wxCheckBox(wxWindow *parent,
wxWindowID id,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr);
+ const wxString& name = wxCheckBoxNameStr)
+ {
+ Init();
+
+ Create(parent, id, label, pos, size, style, validator, name);
+ }
bool Create(wxWindow *parent,
wxWindowID id,
// overridden base class virtuals
virtual bool IsPressed() const { return m_isPressed; }
- virtual bool HasTransparentBackground() { return TRUE; }
+ virtual bool HasTransparentBackground() { return true; }
protected:
virtual bool PerformAction(const wxControlAction& action,
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxSize DoGetBestClientSize() const;
- virtual bool CanBeHighlighted() const { return TRUE; }
+ virtual bool CanBeHighlighted() const { return true; }
// get the size of the bitmap using either the current one or the default
// one (query renderer then)