virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
int *pixelsPerUnitY) const;
virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
int *pixelsPerUnitY) const;
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
- const wxString& name = wxPanelNameStr);
+ const wxString& name = wxPanelNameStr)
+ : wxGenericScrolledWindow(parent, winid, pos, size, style, name)
+ {
+ }