class WXDLLEXPORT wxGDIObject : public wxObject
{
public:
- wxGDIObject();
+ wxGDIObject() { m_visible = false; };
// Creates the resource
- virtual bool RealizeResource() { return FALSE; };
+ virtual bool RealizeResource() { return false; };
// Frees the resource
- virtual bool FreeResource(bool WXUNUSED(force) = FALSE) { return FALSE; }
+ virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; }
- virtual bool IsFree() const { return FALSE; }
+ virtual bool IsFree() const { return false; }
bool IsNull() const { return (m_refData == 0); }
virtual void SetVisible(bool v) { m_visible = v; }
protected:
- bool m_visible; // TRUE only if we should delete this object ourselves
+ bool m_visible; // true only if we should delete this object ourselves
private:
DECLARE_DYNAMIC_CLASS(wxGDIObject)