#include "wx/dcclient.h"
#include "wx/window.h"
+// Split platforms into two groups - those which have well-working
+// double-buffering by default, and those which do not.
+#if defined(__WXMAC__) || defined(__WXGTK20__)
+ #define wxALWAYS_NATIVE_DOUBLE_BUFFER 1
+#else
+ #define wxALWAYS_NATIVE_DOUBLE_BUFFER 0
+#endif
+
+
// ----------------------------------------------------------------------------
// Double buffering helper.
// ----------------------------------------------------------------------------
wxCoord x=0, y=0;
if (m_style & wxBUFFER_CLIENT_AREA)
- GetDeviceOrigin(& x, & y);
+ GetDeviceOrigin(&x, &y);
m_dc->Blit( 0, 0,
m_buffer.GetWidth(), m_buffer.GetHeight(), this,
DECLARE_NO_COPY_CLASS(wxBufferedPaintDC)
};
-#endif // _WX_DCBUFFER_H_
+
+//
+// wxAutoBufferedPaintDC is a wxPaintDC in toolkits which have double-
+// buffering by default. Otherwise it is a wxBufferedPaintDC. Thus,
+// you can only expect it work with a simple constructor that
+// accepts single wxWindow* argument.
+//
+#if wxALWAYS_NATIVE_DOUBLE_BUFFER
+ #define wxAutoBufferedPaintDCBase wxPaintDC
+#else
+ #define wxAutoBufferedPaintDCBase wxBufferedPaintDC
+#endif
+
+
+#ifdef __WXDEBUG__
+
+class wxAutoBufferedPaintDC : public wxAutoBufferedPaintDCBase
+{
+public:
+
+ wxAutoBufferedPaintDC(wxWindow* win)
+ : wxAutoBufferedPaintDCBase(win)
+ {
+ TestWinStyle(win);
+ }
+
+ virtual ~wxAutoBufferedPaintDC() { }
+
+private:
+
+ void TestWinStyle(wxWindow* win)
+ {
+ // Help the user to get the double-buffering working properly.
+ wxASSERT_MSG( win->GetBackgroundStyle() == wxBG_STYLE_CUSTOM,
+ wxT("In constructor, you need to call GetBackgroundStyle(wxBG_STYLE_CUSTOM), ")
+ wxT("and also, if needed, paint the background manually in the paint event handler."));
+ }
+
+ DECLARE_NO_COPY_CLASS(wxAutoBufferedPaintDC)
+};
+
+#else // !__WXDEBUG__
+
+// In release builds, just use typedef
+typedef wxAutoBufferedPaintDCBase wxAutoBufferedPaintDC;
+
+#endif
+
+
+// Check if the window is natively double buffered and will return a wxPaintDC
+// if it is, a wxBufferedPaintDC otherwise. It is the caller's responsibility
+// to delete the wxDC pointer when finished with it.
+inline wxDC* wxAutoBufferedPaintDCFactory(wxWindow* window)
+{
+ if ( window->IsDoubleBuffered() )
+ return new wxPaintDC(window);
+ else
+ return new wxBufferedPaintDC(window);
+}
+
+
+#endif // _WX_DCBUFFER_H_