COLORREF vRef;
RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height};
+ memset(&vCbnd, 0, sizeof(CHARBUNDLE));
+
//
// Use default font if no font set
//
,GetBValue(vRef)
);
}
+
rDC.SetTextBackground(vColBack);
rDC.SetTextForeground(vColText);
rDC.SetBackgroundMode(wxTRANSPARENT);
+ vCbnd.lColor = vColText.GetPixel();
+ vCbnd.lBackColor = vColBack.GetPixel();
+ ::GpiSetAttrs( hPS
+ ,PRIM_CHAR
+ ,CBB_BACK_COLOR | CBB_COLOR
+ ,0
+ ,&vCbnd
+ );
+ ::GpiSetBackMix( hPS
+ ,BM_LEAVEALONE
+ );
//
// Paint the background
//
// Draw the main item text sans the accel text
- rDC.DrawText( sFullString
- ,nX
- ,rRect.y + 4
- );
+ //
+ POINTL vPntStart = {nX, rRect.y + 4};
+ ::GpiCharStringAt( rDC.GetHPS()
+ ,&vPntStart
+ ,sFullString.length()
+ ,(PCH)sFullString.c_str()
+ );
if (bFoundMneumonic)
{
//
// Underline the mneumonic -- still won't work, but at least it "looks" right
//
wxPen vPen;
- POINTL vPntStart = {nX + nWidth - 1, rRect.y + 2}; // Make it look pretty!
POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide
+ vPntStart.x = nX + nWidth - 1;
+ vPntStart.y = rRect.y + 2; // Make it look pretty!
vPen = wxPen(vColText, 1, wxSOLID); // Assuming we are always black
rDC.SetPen(vPen);
::GpiMove(hPS, &vPntStart);
//
// Back off the starting position from the right edge
//
- rDC.DrawText( sAccel
- ,rRect.width - (nWidth + 7) // this seems to mimic the default OS/2 positioning
- ,rRect.y + 4
- );
+ vPntStart.x = rRect.width - (nWidth + 7);
+ vPntStart.y = rRect.y + 4;
+ ::GpiCharStringAt( rDC.GetHPS()
+ ,&vPntStart
+ ,sAccel.length()
+ ,(PCH)sAccel.c_str()
+ );
}
//
if (vBmp.Ok())
{
+
wxMemoryDC vDCMem(&rDC);
+ wxMemoryDC* pOldDC = (wxMemoryDC*)vBmp.GetSelectedInto();
+ if(pOldDC != NULL)
+ {
+ vBmp.SetSelectedInto(NULL);
+ }
vDCMem.SelectObject(vBmp);
//
//
wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
- //
- //MT: blit with mask enabled.
- //
+ int nHeightDiff = m_nHeight - nBmpHeight;
+
rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
- ,rRect.y + (m_nHeight - nBmpHeight) /2
+ ,rRect.y + nHeightDiff / 2
,nBmpWidth
,nBmpHeight
,&vDCMem
{
RECT vRectBmp = { rRect.x
,rRect.y
- ,rRect.x + GetMarginWidth()
- ,rRect.y + m_nHeight
+ ,rRect.x + GetMarginWidth() - 1
+ ,rRect.y + m_nHeight - 1
};
- POINTL vPnt1 = {2, 4}; // Leave a little background border
+ POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};
+
LINEBUNDLE vLine;
vLine.lColor = vColBack.GetPixel();
,0L
);
}
+ vBmp.SetSelectedInto(NULL);
}
}
return TRUE;