#else
#include "wx/txtstrm.h"
#endif
+#include "wx/wfstream.h"
#include "doc.h"
#include "view.h"
return true;
}
-
+
// Since text windows have their own method for saving to/loading from files,
// we override DoSave/OpenDocument instead of Save/LoadObject
bool wxTextDocument::DoSaveDocument(const wxString& filename)
bool wxTextDocument::DoOpenDocument(const wxString& filename)
{
- return GetTextCtrl()->LoadFile(filename);
+ if ( !GetTextCtrl()->LoadFile(filename) )
+ return false;
+
+ // we're not modified by the user yet
+ Modify(false);
+
+ return true;
}
bool wxTextDocument::IsModified() const
wxView* view = GetFirstView();
return view ? wxStaticCast(view, TextEditView)->GetText() : NULL;
}
+
+// ----------------------------------------------------------------------------
+// ImageDocument and wxImageDetailsDocument implementation
+// ----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument)
+
+bool ImageDocument::DoOpenDocument(const wxString& file)
+{
+ return m_image.LoadFile(file);
+}
+