#include "wx/log.h"
#include "wx/msw/dib.h"
+#include "wx/image.h"
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
-#endif
+
+ IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
// ============================================================================
// implementation
wxBitmapRefData::wxBitmapRefData()
{
- m_ok = FALSE;
- m_width = 0;
- m_height = 0;
- m_depth = 0;
- m_quality = 0;
- m_hBitmap = 0 ;
- m_selectedInto = NULL;
- m_numColors = 0;
- m_bitmapMask = NULL;
-}
-
-wxBitmapRefData::~wxBitmapRefData()
-{
- if (m_selectedInto)
- {
- wxChar buf[200];
- wxSprintf(buf, _T("Bitmap was deleted without selecting out of wxMemoryDC %X."), (unsigned int) m_selectedInto);
- wxFatalError(buf);
- }
- if (m_hBitmap)
- {
- DeleteObject((HBITMAP) m_hBitmap);
- }
- m_hBitmap = 0 ;
-
- if (m_bitmapMask)
- delete m_bitmapMask;
- m_bitmapMask = NULL;
+ m_quality = 0;
+ m_selectedInto = NULL;
+ m_numColors = 0;
+ m_bitmapMask = NULL;
+ m_hBitmap = (WXHBITMAP) NULL;
+}
+void wxBitmapRefData::Free()
+{
+ wxASSERT_MSG( !m_selectedInto,
+ wxT("deleting bitmap still selected into wxMemoryDC") );
+
+ if ( m_hBitmap)
+ {
+ if ( !::DeleteObject((HBITMAP)m_hBitmap) )
+ {
+ wxLogLastError("DeleteObject(hbitmap)");
+ }
+ }
+
+ delete m_bitmapMask;
+ m_bitmapMask = NULL;
}
// ----------------------------------------------------------------------------
-// wxBitmap
+// wxBitmap creation
// ----------------------------------------------------------------------------
-wxList wxBitmap::sm_handlers;
-
-wxBitmap::wxBitmap()
+// this function should be called from all wxBitmap ctors
+void wxBitmap::Init()
{
- if ( wxTheBitmapList )
- wxTheBitmapList->AddBitmap(this);
+ // m_refData = NULL; done in the base class ctor
+
+ if ( wxTheBitmapList )
+ wxTheBitmapList->AddBitmap(this);
}
-wxBitmap::wxBitmap(const wxBitmap& bitmap)
-{
- wxIcon *icon = wxDynamicCast(&bitmap, wxIcon);
- if ( icon )
- {
- HDC hdc = ::CreateCompatibleDC(NULL); // screen DC
- HBITMAP hbitmap = ::CreateCompatibleBitmap(hdc,
- icon->GetWidth(),
- icon->GetHeight());
- ::SelectObject(hdc, hbitmap);
- ::DrawIcon(hdc, 0, 0, (HICON)icon->GetHICON());
+#ifdef __WIN32__
- ::DeleteDC(hdc);
+bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon)
+{
+ // it may be either HICON or HCURSOR
+ HICON hicon = (HICON)icon.GetHandle();
- SetHBITMAP((WXHBITMAP)hbitmap);
- }
- else
+ ICONINFO iconInfo;
+ if ( !::GetIconInfo(hicon, &iconInfo) )
{
- Ref(bitmap);
+ wxLogLastError("GetIconInfo");
+
+ return FALSE;
}
- if ( wxTheBitmapList )
- wxTheBitmapList->AddBitmap(this);
+ wxBitmapRefData *refData = new wxBitmapRefData;
+ m_refData = refData;
+
+ int w = icon.GetWidth(),
+ h = icon.GetHeight();
+
+ refData->m_width = w;
+ refData->m_height = h;
+ refData->m_depth = wxDisplayDepth();
+
+ refData->m_hBitmap = (WXHBITMAP)iconInfo.hbmColor;
+
+ // the mask returned by GetIconInfo() is inversed compared to the usual
+ // wxWin convention
+ HBITMAP hbmpMask = ::CreateBitmap(w, h, 1, 1, 0);
+
+ // the icons mask is opposite to the usual wxWin convention
+ HDC dcSrc = ::CreateCompatibleDC(NULL);
+ HDC dcDst = ::CreateCompatibleDC(NULL);
+ (void)SelectObject(dcSrc, iconInfo.hbmMask);
+ (void)SelectObject(dcDst, hbmpMask);
+
+ HBRUSH brush = ::CreateSolidBrush(RGB(255, 255, 255));
+ RECT rect = { 0, 0, w, h };
+ FillRect(dcDst, &rect, brush);
+
+ BitBlt(dcDst, 0, 0, w, h, dcSrc, 0, 0, SRCINVERT);
+
+ SelectObject(dcDst, NULL);
+ SelectObject(dcSrc, NULL);
+ DeleteDC(dcDst);
+ DeleteDC(dcSrc);
+
+ refData->m_bitmapMask = new wxMask((WXHBITMAP)hbmpMask);
+
+#if WXWIN_COMPATIBILITY_2
+ refData->m_ok = TRUE;
+#endif // WXWIN_COMPATIBILITY_2
+
+ return TRUE;
+}
+
+#endif // Win32
+
+bool wxBitmap::CopyFromCursor(const wxCursor& cursor)
+{
+ UnRef();
+
+ if ( !cursor.Ok() )
+ return FALSE;
+
+#ifdef __WIN16__
+ wxFAIL_MSG( _T("don't know how to convert cursor to bitmap") );
+
+ return FALSE;
+#else
+ return CopyFromIconOrCursor(cursor);
+#endif // Win16
+}
+
+bool wxBitmap::CopyFromIcon(const wxIcon& icon)
+{
+ UnRef();
+
+ if ( !icon.Ok() )
+ return FALSE;
+
+ // GetIconInfo() doesn't exist under Win16 and I don't know any other way
+ // to create a bitmap from icon there - but using this way we won't have
+ // the mask (FIXME)
+#ifdef __WIN16__
+ int width = icon.GetWidth(),
+ height = icon.GetHeight();
+
+ // copy the icon to the bitmap
+ ScreenHDC hdcScreen;
+ HDC hdc = ::CreateCompatibleDC(hdcScreen);
+ HBITMAP hbitmap = ::CreateCompatibleBitmap(hdcScreen, width, height);
+ HBITMAP hbmpOld = (HBITMAP)::SelectObject(hdc, hbitmap);
+
+ ::DrawIcon(hdc, 0, 0, GetHiconOf(icon));
+
+ ::SelectObject(hdc, hbmpOld);
+ ::DeleteDC(hdc);
+
+ wxBitmapRefData *refData = new wxBitmapRefData;
+ m_refData = refData;
+
+ refData->m_width = width;
+ refData->m_height = height;
+ refData->m_depth = wxDisplayDepth();
+
+ refData->m_hBitmap = (WXHBITMAP)hbitmap;
+
+#if WXWIN_COMPATIBILITY_2
+ refData->m_ok = TRUE;
+#endif // WXWIN_COMPATIBILITY_2
+
+ return TRUE;
+#else // Win32
+ return CopyFromIconOrCursor(icon);
+#endif // Win16/Win32
}
wxBitmap::~wxBitmap()
wxTheBitmapList->DeleteObject(this);
}
-bool wxBitmap::FreeResource(bool WXUNUSED(force))
+wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
{
- if ( !M_BITMAPDATA )
- return FALSE;
+ Init();
- if (M_BITMAPDATA->m_selectedInto)
- {
- wxChar buf[200];
- wxSprintf(buf, _T("Bitmap %X was deleted without selecting out of wxMemoryDC %X."), (unsigned int) this, (unsigned int) M_BITMAPDATA->m_selectedInto);
- wxFatalError(buf);
- }
- if (M_BITMAPDATA->m_hBitmap)
- {
- DeleteObject((HBITMAP) M_BITMAPDATA->m_hBitmap);
- }
- M_BITMAPDATA->m_hBitmap = 0 ;
+ wxBitmapRefData *refData = new wxBitmapRefData;
+ m_refData = refData;
-/*
- if (M_BITMAPDATA->m_bitmapPalette)
- delete M_BITMAPDATA->m_bitmapPalette;
+ refData->m_width = width;
+ refData->m_height = height;
+ refData->m_depth = depth;
+ refData->m_numColors = 0;
+ refData->m_selectedInto = NULL;
- M_BITMAPDATA->m_bitmapPalette = NULL ;
-*/
+ char *data;
+ if ( depth == 1 )
+ {
+ // we assume that it is in XBM format which is not quite the same as
+ // the format CreateBitmap() wants because the order of bytes in the
+ // line is inversed!
+ static const size_t bytesPerLine = (width + 7) / 8;
+ static const size_t padding = bytesPerLine % 2;
+ static const size_t len = height * ( padding + bytesPerLine );
+ data = (char *)malloc(len);
+ const char *src = bits;
+ char *dst = data;
+
+ for ( int rows = 0; rows < height; rows++ )
+ {
+ // note that offset cannot be size_t due to >= 0 test!
+ for ( int offset = bytesPerLine - 1; offset >= 0; offset-- )
+ {
+ *dst++ = *(src + offset);
+ }
- return TRUE;
-}
+ if ( padding )
+ *dst++ = 0;
+ src += bytesPerLine;
+ }
+ }
+ else
+ {
+ // bits should already be in Windows standard format
+ data = (char *)bits; // const_cast is harmless
+ }
-wxBitmap::wxBitmap(const char bits[], int the_width, int the_height, int no_bits)
+ HBITMAP hbmp = ::CreateBitmap(width, height, 1, depth, data);
+ if ( !hbmp )
+ {
+ wxLogLastError("CreateBitmap");
+ }
+
+ if ( data != bits )
+ {
+ free(data);
+ }
+
+ SetHBITMAP((WXHBITMAP)hbmp);
+}
+
+// GRG, Dic/99
+wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const
{
- m_refData = new wxBitmapRefData;
+ wxCHECK_MSG( Ok() &&
+ (rect.x >= 0) && (rect.y >= 0) &&
+ (rect.x+rect.width <= GetWidth()) &&
+ (rect.y+rect.height <= GetHeight()),
+ wxNullBitmap, wxT("Invalid bitmap or bitmap region") );
- M_BITMAPDATA->m_width = the_width ;
- M_BITMAPDATA->m_height = the_height ;
- M_BITMAPDATA->m_depth = no_bits ;
- M_BITMAPDATA->m_numColors = 0;
+ wxBitmap ret( rect.width, rect.height, GetDepth() );
+ wxASSERT_MSG( ret.Ok(), wxT("GetSubBitmap error") );
- M_BITMAPDATA->m_hBitmap = (WXHBITMAP) CreateBitmap(the_width, the_height, 1, no_bits, bits);
+ // copy bitmap data
+ HDC dcSrc = ::CreateCompatibleDC(NULL);
+ HDC dcDst = ::CreateCompatibleDC(NULL);
+ SelectObject(dcSrc, (HBITMAP) GetHBITMAP());
+ SelectObject(dcDst, (HBITMAP) ret.GetHBITMAP());
+ BitBlt(dcDst, 0, 0, rect.width, rect.height, dcSrc, rect.x, rect.y, SRCCOPY);
- if (M_BITMAPDATA->m_hBitmap)
- M_BITMAPDATA->m_ok = TRUE;
- else
- M_BITMAPDATA->m_ok = FALSE;
+ // copy mask if there is one
+ if (GetMask())
+ {
+ HBITMAP hbmpMask = ::CreateBitmap(rect.width, rect.height, 1, 1, 0);
+
+ SelectObject(dcSrc, (HBITMAP) GetMask()->GetMaskBitmap());
+ SelectObject(dcDst, (HBITMAP) hbmpMask);
+ BitBlt(dcDst, 0, 0, rect.width, rect.height, dcSrc, rect.x, rect.y, SRCCOPY);
+
+ wxMask *mask = new wxMask((WXHBITMAP) hbmpMask);
+ ret.SetMask(mask);
+ }
- M_BITMAPDATA->m_selectedInto = NULL;
+ SelectObject(dcDst, NULL);
+ SelectObject(dcSrc, NULL);
+ DeleteDC(dcDst);
+ DeleteDC(dcSrc);
- if ( wxTheBitmapList )
- wxTheBitmapList->AddBitmap(this);
+ return ret;
}
// Create from XPM data
wxBitmap::wxBitmap(char **data, wxControl *WXUNUSED(anItem))
{
- (void) Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0);
+ Init();
+
+ (void)Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0);
}
wxBitmap::wxBitmap(int w, int h, int d)
{
- (void)Create(w, h, d);
+ Init();
- if ( wxTheBitmapList )
- wxTheBitmapList->AddBitmap(this);
+ (void)Create(w, h, d);
}
wxBitmap::wxBitmap(void *data, long type, int width, int height, int depth)
{
- (void) Create(data, type, width, height, depth);
+ Init();
- if ( wxTheBitmapList )
- wxTheBitmapList->AddBitmap(this);
+ (void)Create(data, type, width, height, depth);
}
wxBitmap::wxBitmap(const wxString& filename, long type)
{
- LoadFile(filename, (int)type);
+ Init();
- if ( wxTheBitmapList )
- wxTheBitmapList->AddBitmap(this);
+ LoadFile(filename, (int)type);
}
bool wxBitmap::Create(int w, int h, int d)
{
- UnRef();
+ UnRef();
- m_refData = new wxBitmapRefData;
+ m_refData = new wxBitmapRefData;
- M_BITMAPDATA->m_width = w;
- M_BITMAPDATA->m_height = h;
- M_BITMAPDATA->m_depth = d;
+ GetBitmapData()->m_width = w;
+ GetBitmapData()->m_height = h;
+ GetBitmapData()->m_depth = d;
- if (d > 0)
- {
- M_BITMAPDATA->m_hBitmap = (WXHBITMAP) CreateBitmap(w, h, 1, d, NULL);
- }
- else
- {
- HDC dc = GetDC((HWND) NULL);
- M_BITMAPDATA->m_hBitmap = (WXHBITMAP) CreateCompatibleBitmap(dc, w, h);
- ReleaseDC((HWND) NULL, dc);
- M_BITMAPDATA->m_depth = wxDisplayDepth();
- }
- if (M_BITMAPDATA->m_hBitmap)
- M_BITMAPDATA->m_ok = TRUE;
- else
- M_BITMAPDATA->m_ok = FALSE;
- return M_BITMAPDATA->m_ok;
-}
+ HBITMAP hbmp;
-bool wxBitmap::LoadFile(const wxString& filename, long type)
-{
- UnRef();
-
- m_refData = new wxBitmapRefData;
+ if ( d > 0 )
+ {
+ hbmp = ::CreateBitmap(w, h, 1, d, NULL);
+ if ( !hbmp )
+ {
+ wxLogLastError("CreateBitmap");
+ }
+ }
+ else
+ {
+ ScreenHDC dc;
+ hbmp = ::CreateCompatibleBitmap(dc, w, h);
+ if ( !hbmp )
+ {
+ wxLogLastError("CreateCompatibleBitmap");
+ }
- wxBitmapHandler *handler = FindHandler(type);
+ GetBitmapData()->m_depth = wxDisplayDepth();
+ }
- if ( handler == NULL ) {
- wxLogWarning(_T("no bitmap handler for type %d defined."), type);
+ SetHBITMAP((WXHBITMAP)hbmp);
- return FALSE;
- }
+#if WXWIN_COMPATIBILITY_2
+ GetBitmapData()->m_ok = hbmp != 0;
+#endif // WXWIN_COMPATIBILITY_2
- return handler->LoadFile(this, filename, type, -1, -1);
+ return Ok();
}
-bool wxBitmap::Create(void *data, long type, int width, int height, int depth)
+bool wxBitmap::LoadFile(const wxString& filename, long type)
{
- UnRef();
+ UnRef();
- m_refData = new wxBitmapRefData;
+ wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
- wxBitmapHandler *handler = FindHandler(type);
+ if ( handler )
+ {
+ m_refData = new wxBitmapRefData;
- if ( handler == NULL ) {
- wxLogWarning(_T("no bitmap handler for type %d defined."), type);
+ return handler->LoadFile(this, filename, type, -1, -1);
+ }
+ else
+ {
+ wxImage image;
+ if ( !image.LoadFile( filename, type ) || !image.Ok() )
+ return FALSE;
- return FALSE;
- }
+ *this = image.ConvertToBitmap();
- return handler->Create(this, data, type, width, height, depth);
+ return TRUE;
+ }
}
-bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette)
+bool wxBitmap::Create(void *data, long type, int width, int height, int depth)
{
- wxBitmapHandler *handler = FindHandler(type);
+ UnRef();
- if ( handler == NULL ) {
- wxLogWarning(_T("no bitmap handler for type %d defined."), type);
+ wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
- return FALSE;
- }
+ if ( !handler )
+ {
+ wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for "
+ "type %d defined."), type);
- return handler->SaveFile(this, filename, type, palette);
-}
+ return FALSE;
+ }
-void wxBitmap::SetWidth(int w)
-{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ m_refData = new wxBitmapRefData;
- M_BITMAPDATA->m_width = w;
+ return handler->Create(this, data, type, width, height, depth);
}
-void wxBitmap::SetHeight(int h)
+bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette)
{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
- M_BITMAPDATA->m_height = h;
-}
-
-void wxBitmap::SetDepth(int d)
-{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ if ( handler )
+ {
+ return handler->SaveFile(this, filename, type, palette);
+ }
+ else
+ {
+ // FIXME what about palette? shouldn't we use it?
+ wxImage image( *this );
+ if (!image.Ok())
+ return FALSE;
- M_BITMAPDATA->m_depth = d;
+ return image.SaveFile( filename, type );
+ }
}
+// ----------------------------------------------------------------------------
+// wxBitmap accessors
+// ----------------------------------------------------------------------------
+
void wxBitmap::SetQuality(int q)
{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ EnsureHasData();
- M_BITMAPDATA->m_quality = q;
+ GetBitmapData()->m_quality = q;
}
+#if WXWIN_COMPATIBILITY_2
void wxBitmap::SetOk(bool isOk)
{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ EnsureHasData();
- M_BITMAPDATA->m_ok = isOk;
+ GetBitmapData()->m_ok = isOk;
}
+#endif // WXWIN_COMPATIBILITY_2
void wxBitmap::SetPalette(const wxPalette& palette)
{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ EnsureHasData();
- M_BITMAPDATA->m_bitmapPalette = palette ;
+ GetBitmapData()->m_bitmapPalette = palette;
}
void wxBitmap::SetMask(wxMask *mask)
{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
+ EnsureHasData();
- M_BITMAPDATA->m_bitmapMask = mask ;
-}
-
-void wxBitmap::SetHBITMAP(WXHBITMAP bmp)
-{
- if (!M_BITMAPDATA)
- m_refData = new wxBitmapRefData;
-
- M_BITMAPDATA->m_hBitmap = bmp;
-}
-
-void wxBitmap::AddHandler(wxBitmapHandler *handler)
-{
- sm_handlers.Append(handler);
-}
-
-void wxBitmap::InsertHandler(wxBitmapHandler *handler)
-{
- sm_handlers.Insert(handler);
-}
-
-bool wxBitmap::RemoveHandler(const wxString& name)
-{
- wxBitmapHandler *handler = FindHandler(name);
- if ( handler )
- {
- sm_handlers.DeleteObject(handler);
- return TRUE;
- }
- else
- return FALSE;
-}
-
-wxBitmapHandler *wxBitmap::FindHandler(const wxString& name)
-{
- wxNode *node = sm_handlers.First();
- while ( node )
- {
- wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
- if ( (handler->GetName().Cmp(name) == 0) )
- return handler;
- node = node->Next();
- }
- return NULL;
-}
-
-wxBitmapHandler *wxBitmap::FindHandler(const wxString& extension, long bitmapType)
-{
- wxNode *node = sm_handlers.First();
- while ( node )
- {
- wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
- if ( (handler->GetExtension().Cmp(extension) == 0) &&
- (bitmapType == -1 || (handler->GetType() == bitmapType)) )
- return handler;
- node = node->Next();
- }
- return NULL;
+ GetBitmapData()->m_bitmapMask = mask;
}
-wxBitmapHandler *wxBitmap::FindHandler(long bitmapType)
-{
- wxNode *node = sm_handlers.First();
- while ( node )
- {
- wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
- if (handler->GetType() == bitmapType)
- return handler;
- node = node->Next();
- }
- return NULL;
-}
-
-// New Create/FreeDIB functions since ones in dibutils.cpp are confusing
-static long createDIB(long xSize, long ySize, long bitsPerPixel,
- HPALETTE hPal, LPBITMAPINFO* lpDIBHeader);
-static long freeDIB(LPBITMAPINFO lpDIBHeader);
-
// Creates a bitmap that matches the device context, from
// an arbitray bitmap. At present, the original bitmap must have an
// associated palette. TODO: use a default palette if no palette exists.
LPBITMAPINFO lpDib;
void *lpBits = (void*) NULL;
-/*
- wxASSERT( this->GetPalette() && this->GetPalette()->Ok() && (this->GetPalette()->GetHPALETTE() != 0) );
-
- tmpBitmap.SetPalette(this->GetPalette());
- memDC.SelectObject(tmpBitmap);
- memDC.SetPalette(this->GetPalette());
-
- hPal = (HPALETTE) this->GetPalette()->GetHPALETTE();
-*/
- if( this->GetPalette() && this->GetPalette()->Ok() && (this->GetPalette()->GetHPALETTE() != 0) )
+ if( GetPalette() && GetPalette()->Ok() )
{
- tmpBitmap.SetPalette(* this->GetPalette());
+ tmpBitmap.SetPalette(*GetPalette());
memDC.SelectObject(tmpBitmap);
- memDC.SetPalette(* this->GetPalette());
- hPal = (HPALETTE) this->GetPalette()->GetHPALETTE();
+ memDC.SetPalette(*GetPalette());
+ hPal = (HPALETTE)GetPalette()->GetHPALETTE();
}
else
{
memDC.SetPalette( palette );
}
- // set the height negative because in a DIB the order of the lines is reversed
- createDIB(this->GetWidth(), -this->GetHeight(), this->GetDepth(), hPal, &lpDib);
+ // set the height negative because in a DIB the order of the lines is
+ // reversed
+ if ( !wxCreateDIB(GetWidth(), -GetHeight(), GetDepth(), hPal, &lpDib) )
+ {
+ return wxNullBitmap;
+ }
lpBits = malloc(lpDib->bmiHeader.biSizeImage);
- ::GetBitmapBits((HBITMAP)GetHBITMAP(), lpDib->bmiHeader.biSizeImage, lpBits);
+ ::GetBitmapBits(GetHbitmap(), lpDib->bmiHeader.biSizeImage, lpBits);
- ::SetDIBitsToDevice((HDC) memDC.GetHDC(), 0, 0, this->GetWidth(), this->GetHeight(),
- 0, 0, 0, this->GetHeight(), lpBits, lpDib, DIB_RGB_COLORS);
+ ::SetDIBitsToDevice(GetHdcOf(memDC), 0, 0,
+ GetWidth(), GetHeight(),
+ 0, 0, 0, GetHeight(),
+ lpBits, lpDib, DIB_RGB_COLORS);
free(lpBits);
- freeDIB(lpDib);
- return (tmpBitmap);
+ wxFreeDIB(lpDib);
+
+ return tmpBitmap;
}
-/*
- * wxMask
- */
+// ----------------------------------------------------------------------------
+// wxMask
+// ----------------------------------------------------------------------------
wxMask::wxMask()
{
wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
{
m_maskBitmap = 0;
- Create(bitmap, colour);
+ Create(bitmap, colour);
}
// Construct a mask from a bitmap and a palette index indicating
wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
{
m_maskBitmap = 0;
- Create(bitmap, paletteIndex);
+ Create(bitmap, paletteIndex);
}
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask::wxMask(const wxBitmap& bitmap)
{
m_maskBitmap = 0;
- Create(bitmap);
+ Create(bitmap);
}
wxMask::~wxMask()
bool wxMask::Create(const wxBitmap& bitmap)
{
if ( m_maskBitmap )
- {
- ::DeleteObject((HBITMAP) m_maskBitmap);
- m_maskBitmap = 0;
- }
- if (!bitmap.Ok() || bitmap.GetDepth() != 1)
- {
- return FALSE;
- }
- m_maskBitmap = (WXHBITMAP) CreateBitmap(
- bitmap.GetWidth(),
- bitmap.GetHeight(),
- 1, 1, 0
- );
- HDC srcDC = CreateCompatibleDC(0);
- SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
- HDC destDC = CreateCompatibleDC(0);
- SelectObject(destDC, (HBITMAP) m_maskBitmap);
- BitBlt(destDC, 0, 0, bitmap.GetWidth(), bitmap.GetHeight(), srcDC, 0, 0, SRCCOPY);
- SelectObject(srcDC, 0);
- DeleteDC(srcDC);
- SelectObject(destDC, 0);
- DeleteDC(destDC);
- return TRUE;
+ {
+ ::DeleteObject((HBITMAP) m_maskBitmap);
+ m_maskBitmap = 0;
+ }
+ if (!bitmap.Ok() || bitmap.GetDepth() != 1)
+ {
+ return FALSE;
+ }
+ m_maskBitmap = (WXHBITMAP) CreateBitmap(
+ bitmap.GetWidth(),
+ bitmap.GetHeight(),
+ 1, 1, 0
+ );
+ HDC srcDC = CreateCompatibleDC(0);
+ SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
+ HDC destDC = CreateCompatibleDC(0);
+ SelectObject(destDC, (HBITMAP) m_maskBitmap);
+ BitBlt(destDC, 0, 0, bitmap.GetWidth(), bitmap.GetHeight(), srcDC, 0, 0, SRCCOPY);
+ SelectObject(srcDC, 0);
+ DeleteDC(srcDC);
+ SelectObject(destDC, 0);
+ DeleteDC(destDC);
+ return TRUE;
}
// Create a mask from a bitmap and a palette index indicating
bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
{
if ( m_maskBitmap )
- {
- ::DeleteObject((HBITMAP) m_maskBitmap);
- m_maskBitmap = 0;
- }
- if (bitmap.Ok() && bitmap.GetPalette()->Ok())
- {
- unsigned char red, green, blue;
- if (bitmap.GetPalette()->GetRGB(paletteIndex, &red, &green, &blue))
{
- wxColour transparentColour(red, green, blue);
- return Create(bitmap, transparentColour);
+ ::DeleteObject((HBITMAP) m_maskBitmap);
+ m_maskBitmap = 0;
+ }
+ if (bitmap.Ok() && bitmap.GetPalette()->Ok())
+ {
+ unsigned char red, green, blue;
+ if (bitmap.GetPalette()->GetRGB(paletteIndex, &red, &green, &blue))
+ {
+ wxColour transparentColour(red, green, blue);
+ return Create(bitmap, transparentColour);
+ }
}
- }
- return FALSE;
+ return FALSE;
}
// Create a mask from a bitmap and a colour indicating
bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
{
if ( m_maskBitmap )
- {
- ::DeleteObject((HBITMAP) m_maskBitmap);
- m_maskBitmap = 0;
- }
- if (!bitmap.Ok())
- {
- return FALSE;
- }
-
- // scan the bitmap for the transparent colour and set
- // the corresponding pixels in the mask to BLACK and
- // the rest to WHITE
- COLORREF maskColour = RGB(colour.Red(), colour.Green(), colour.Blue());
- m_maskBitmap = (WXHBITMAP) ::CreateBitmap(
- bitmap.GetWidth(),
- bitmap.GetHeight(),
- 1, 1, 0
- );
- HDC srcDC = ::CreateCompatibleDC(0);
- ::SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
- HDC destDC = ::CreateCompatibleDC(0);
- ::SelectObject(destDC, (HBITMAP) m_maskBitmap);
-
- // this is not very efficient, but I can't think
- // of a better way of doing it
- for (int w = 0; w < bitmap.GetWidth(); w++)
- {
- for (int h = 0; h < bitmap.GetHeight(); h++)
{
- COLORREF col = GetPixel(srcDC, w, h);
- if (col == maskColour)
- {
- ::SetPixel(destDC, w, h, RGB(0, 0, 0));
- }
- else
- {
- ::SetPixel(destDC, w, h, RGB(255, 255, 255));
- }
+ ::DeleteObject((HBITMAP) m_maskBitmap);
+ m_maskBitmap = 0;
+ }
+ if (!bitmap.Ok())
+ {
+ return FALSE;
}
- }
- ::SelectObject(srcDC, 0);
- ::DeleteDC(srcDC);
- ::SelectObject(destDC, 0);
- ::DeleteDC(destDC);
- return TRUE;
-}
-
-/*
- * wxBitmapHandler
- */
-
-IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
-
-bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap), void *WXUNUSED(data), long WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height), int WXUNUSED(depth))
-{
- return FALSE;
-}
-
-bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), long WXUNUSED(type),
- int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight))
-{
- return FALSE;
-}
-
-bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), int WXUNUSED(type), const wxPalette *WXUNUSED(palette))
-{
- return FALSE;
-}
-
-/*
- * Standard handlers
- */
-
-class WXDLLEXPORT wxBMPResourceHandler: public wxBitmapHandler
-{
- DECLARE_DYNAMIC_CLASS(wxBMPResourceHandler)
-public:
- inline wxBMPResourceHandler()
- {
- m_name = "Windows bitmap resource";
- m_extension = "";
- m_type = wxBITMAP_TYPE_BMP_RESOURCE;
- };
-
- virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
- int desiredWidth, int desiredHeight);
-};
-IMPLEMENT_DYNAMIC_CLASS(wxBMPResourceHandler, wxBitmapHandler)
-bool wxBMPResourceHandler::LoadFile(wxBitmap *bitmap, const wxString& name, long WXUNUSED(flags),
- int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight))
-{
- // TODO: load colourmap.
- M_BITMAPHANDLERDATA->m_hBitmap = (WXHBITMAP) ::LoadBitmap(wxGetInstance(), name);
- if (M_BITMAPHANDLERDATA->m_hBitmap)
+ // scan the bitmap for the transparent colour and set
+ // the corresponding pixels in the mask to BLACK and
+ // the rest to WHITE
+ COLORREF maskColour = RGB(colour.Red(), colour.Green(), colour.Blue());
+ m_maskBitmap = (WXHBITMAP) ::CreateBitmap(
+ bitmap.GetWidth(),
+ bitmap.GetHeight(),
+ 1, 1, 0
+ );
+ HDC srcDC = ::CreateCompatibleDC(0);
+ ::SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
+ HDC destDC = ::CreateCompatibleDC(0);
+ ::SelectObject(destDC, (HBITMAP) m_maskBitmap);
+
+ // this is not very efficient, but I can't think
+ // of a better way of doing it
+ for (int w = 0; w < bitmap.GetWidth(); w++)
{
- M_BITMAPHANDLERDATA->m_ok = TRUE;
- BITMAP bm;
- GetObject((HBITMAP) M_BITMAPHANDLERDATA->m_hBitmap, sizeof(BITMAP), (LPSTR) &bm);
- M_BITMAPHANDLERDATA->m_width = bm.bmWidth;
- M_BITMAPHANDLERDATA->m_height = bm.bmHeight;
- M_BITMAPHANDLERDATA->m_depth = bm.bmBitsPixel;
-
- if ( bitmap->IsKindOf(CLASSINFO(wxIcon)) )
+ for (int h = 0; h < bitmap.GetHeight(); h++)
{
+ COLORREF col = GetPixel(srcDC, w, h);
+ if (col == maskColour)
+ {
+ ::SetPixel(destDC, w, h, RGB(0, 0, 0));
+ }
+ else
+ {
+ ::SetPixel(destDC, w, h, RGB(255, 255, 255));
+ }
}
-
- return TRUE;
}
+ ::SelectObject(srcDC, 0);
+ ::DeleteDC(srcDC);
+ ::SelectObject(destDC, 0);
+ ::DeleteDC(destDC);
+ return TRUE;
+}
- // it's probably not found
- wxLogError(_T("Can't load bitmap '%s' from resources! Check .rc file."), name.c_str());
+// ----------------------------------------------------------------------------
+// wxBitmapHandler
+// ----------------------------------------------------------------------------
+
+bool wxBitmapHandler::Create(wxGDIImage *image,
+ void *data,
+ long flags,
+ int width, int height, int depth)
+{
+ wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
- return FALSE;
+ return bitmap ? Create(bitmap, data, width, height, depth) : FALSE;
}
-class WXDLLEXPORT wxBMPFileHandler: public wxBitmapHandler
+bool wxBitmapHandler::Load(wxGDIImage *image,
+ const wxString& name,
+ long flags,
+ int width, int height)
{
- DECLARE_DYNAMIC_CLASS(wxBMPFileHandler)
-public:
- inline wxBMPFileHandler()
- {
- m_name = "Windows bitmap file";
- m_extension = "bmp";
- m_type = wxBITMAP_TYPE_BMP;
- };
+ wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
- virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
- int desiredWidth, int desiredHeight);
- virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
-};
-IMPLEMENT_DYNAMIC_CLASS(wxBMPFileHandler, wxBitmapHandler)
+ return bitmap ? LoadFile(bitmap, name, flags, width, height) : FALSE;
+}
-bool wxBMPFileHandler::LoadFile(wxBitmap *bitmap, const wxString& name, long WXUNUSED(flags),
- int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight))
+bool wxBitmapHandler::Save(wxGDIImage *image,
+ const wxString& name,
+ int type)
{
-#if wxUSE_IMAGE_LOADING_IN_MSW
- wxPalette *palette = NULL;
- bool success = FALSE;
-/*
- if (type & wxBITMAP_DISCARD_COLOURMAP)
- success = wxLoadIntoBitmap(WXSTRINGCAST name, bitmap);
- else
-*/
- success = (wxLoadIntoBitmap(WXSTRINGCAST name, bitmap, &palette) != 0);
- if (!success && palette)
- {
- delete palette;
- palette = NULL;
- }
- if (palette)
- {
- M_BITMAPHANDLERDATA->m_bitmapPalette = *palette;
- delete palette;
- }
- return success;
-#else
- return FALSE;
-#endif
+ wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
+
+ return bitmap ? SaveFile(bitmap, name, type) : FALSE;
}
-bool wxBMPFileHandler::SaveFile(wxBitmap *bitmap, const wxString& name, int WXUNUSED(type), const wxPalette *pal)
+bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap),
+ void *WXUNUSED(data),
+ long WXUNUSED(type),
+ int WXUNUSED(width),
+ int WXUNUSED(height),
+ int WXUNUSED(depth))
{
-#if wxUSE_IMAGE_LOADING_IN_MSW
- wxPalette *actualPalette = (wxPalette *)pal;
- if (!actualPalette && (!M_BITMAPHANDLERDATA->m_bitmapPalette.IsNull()))
- actualPalette = & (M_BITMAPHANDLERDATA->m_bitmapPalette);
- return (wxSaveBitmap(WXSTRINGCAST name, bitmap, actualPalette) != 0);
-#else
- return FALSE;
-#endif
+ return FALSE;
}
-void wxBitmap::CleanUpHandlers()
+bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap),
+ const wxString& WXUNUSED(name),
+ long WXUNUSED(type),
+ int WXUNUSED(desiredWidth),
+ int WXUNUSED(desiredHeight))
{
- wxNode *node = sm_handlers.First();
- while ( node )
- {
- wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
- wxNode *next = node->Next();
- delete handler;
- delete node;
- node = next;
- }
+ return FALSE;
}
-void wxBitmap::InitStandardHandlers()
+bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap),
+ const wxString& WXUNUSED(name),
+ int WXUNUSED(type),
+ const wxPalette *WXUNUSED(palette))
{
- AddHandler(new wxBMPResourceHandler);
- AddHandler(new wxBMPFileHandler);
-
- // Not added by default: include xpmhand.h in your app
- // and call these in your wxApp::OnInit.
-// AddHandler(new wxXPMFileHandler);
-// AddHandler(new wxXPMDataHandler);
-
- AddHandler(new wxICOResourceHandler);
- AddHandler(new wxICOFileHandler);
+ return FALSE;
}
-static long createDIB(long xSize, long ySize, long bitsPerPixel,
- HPALETTE hPal, LPBITMAPINFO* lpDIBHeader)
+// ----------------------------------------------------------------------------
+// DIB functions
+// ----------------------------------------------------------------------------
+
+bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel,
+ HPALETTE hPal, LPBITMAPINFO* lpDIBHeader)
{
unsigned long i, headerSize;
LPBITMAPINFO lpDIBheader = NULL;
GetPaletteEntries(hPal, 0, 256, lpPe);
-
memset(lpDIBheader, 0x00, sizeof(BITMAPINFOHEADER));
-
// Fill in the static parts of the DIB header
lpDIBheader->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
lpDIBheader->bmiHeader.biWidth = xSize;
// this value must be 1, 4, 8 or 24 so PixelDepth can only be
lpDIBheader->bmiHeader.biBitCount = (WORD)(bitsPerPixel);
lpDIBheader->bmiHeader.biCompression = BI_RGB;
- lpDIBheader->bmiHeader.biSizeImage = xSize * abs(ySize) * bitsPerPixel >>
-3;
+ lpDIBheader->bmiHeader.biSizeImage = xSize * abs(ySize) * bitsPerPixel >> 3;
lpDIBheader->bmiHeader.biClrUsed = 256;
*lpDIBHeader = lpDIBheader;
-
- return (0);
-
+ return TRUE;
}
-
-
-static long freeDIB(LPBITMAPINFO lpDIBHeader)
+void wxFreeDIB(LPBITMAPINFO lpDIBHeader)
{
-
- if (lpDIBHeader != NULL) {
- free(lpDIBHeader);
- }
-
- return (0);
+ free(lpDIBHeader);
}