+// macros for entering/leaving critical sections which may be used without
+// having to take them inside "#if wxUSE_THREADS"
+#define wxENTER_CRIT_SECT(cs) (cs).Enter()
+#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
+#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
+#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
+
+#else // !wxUSE_THREADS
+
+#include "wx/defs.h" // for WXDLLEXPORT
+
+// no thread support
+inline void WXDLLEXPORT wxMutexGuiEnter() { }
+inline void WXDLLEXPORT wxMutexGuiLeave() { }
+
+// macros for entering/leaving critical sections which may be used without
+// having to take them inside "#if wxUSE_THREADS"
+#define wxENTER_CRIT_SECT(cs)
+#define wxLEAVE_CRIT_SECT(cs)
+#define wxCRIT_SECT_DECLARE(cs)
+#define wxCRIT_SECT_LOCKER(name, cs)
+
+#endif // wxUSE_THREADS
+
+// automatically unlock GUI mutex in dtor
+class WXDLLEXPORT wxMutexGuiLocker
+{
+public:
+ wxMutexGuiLocker() { wxMutexGuiEnter(); }
+ ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
+};
+
+// -----------------------------------------------------------------------------
+// implementation only until the end of file
+// -----------------------------------------------------------------------------
+
+#if wxUSE_THREADS
+
+#if defined(__WXMSW__)
+ // unlock GUI if there are threads waiting for and lock it back when
+ // there are no more of them - should be called periodically by the main
+ // thread
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+
+ // returns TRUE if the main thread has GUI lock
+ extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
+
+ // wakes up the main thread if it's sleeping inside ::GetMessage()
+ extern void WXDLLEXPORT wxWakeUpMainThread();
+
+ // return TRUE if the main thread is waiting for some other to terminate:
+ // wxApp then should block all "dangerous" messages
+ extern bool WXDLLEXPORT wxIsWaitingForThread();
+#elif defined(__WXMAC__)
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+
+ // returns TRUE if the main thread has GUI lock
+ extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
+
+ // wakes up the main thread if it's sleeping inside ::GetMessage()
+ extern void WXDLLEXPORT wxWakeUpMainThread();
+
+ // return TRUE if the main thread is waiting for some other to terminate:
+ // wxApp then should block all "dangerous" messages
+ extern bool WXDLLEXPORT wxIsWaitingForThread();
+#elif defined(__WXPM__)
+ // unlock GUI if there are threads waiting for and lock it back when
+ // there are no more of them - should be called periodically by the main
+ // thread
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+
+ // returns TRUE if the main thread has GUI lock
+ extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
+
+ // return TRUE if the main thread is waiting for some other to terminate:
+ // wxApp then should block all "dangerous" messages
+ extern bool WXDLLEXPORT wxIsWaitingForThread();
+
+#else // !MSW && !PM
+ // implement wxCriticalSection using mutexes
+ inline wxCriticalSection::wxCriticalSection() { }
+ inline wxCriticalSection::~wxCriticalSection() { }
+
+ inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
+ inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
+#endif // MSW/!MSW
+
+ // we can define these inline functions now (they should be defined after
+ // wxCriticalSection::Enter/Leave)
+ inline
+ wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
+ : m_critsect(cs) { m_critsect.Enter(); }
+ inline
+ wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }
+#endif // wxUSE_THREADS
+
+#endif // __THREADH__