if ( m_pendingSize != wxDefaultSize )
{
// we need to calculate the client size corresponding to pending size
+ //
+ // FIXME: Unfortunately this doesn't work correctly for the maximized
+ // top level windows, the returned values are too small (e.g.
+ // under Windows 7 on a 1600*1200 screen with task bar on the
+ // right the pending size for a maximized window is 1538*1200
+ // and WM_NCCALCSIZE returns 1528*1172 even though the correct
+ // client size of such window is 1538*1182). No idea how to fix
+ // it though, setting WS_MAXIMIZE in GWL_STYLE before calling
+ // WM_NCCALCSIZE doesn't help and AdjustWindowRectEx() doesn't
+ // work in this direction neither. So we just have to live with
+ // the slightly wrong results and relayout the window when it
+ // gets finally shown in its maximized state (see #11762).
RECT rect;
rect.left = m_pendingPosition.x;
rect.top = m_pendingPosition.y;
bool wxWindowMSW::DoPopupMenu(wxMenu *menu, int x, int y)
{
- menu->SetInvokingWindow(this);
menu->UpdateUI();
if ( x == wxDefaultCoord && y == wxDefaultCoord )
// for example) and so we do need to process the event immediately
wxYieldForCommandsOnly();
- menu->SetInvokingWindow(NULL);
-
return true;
}
{
}
-bool wxWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
+void wxWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
int& w, int& h) const
{
- // yes, those are just some arbitrary hardcoded numbers
- static const int DEFAULT_Y = 200;
-
- bool nonDefault = false;
+ // CW_USEDEFAULT can't be used for child windows so just position them at
+ // the origin by default
+ x = pos.x == wxDefaultCoord ? 0 : pos.x;
+ y = pos.y == wxDefaultCoord ? 0 : pos.y;
- if ( pos.x == wxDefaultCoord )
- {
- // if x is set to CW_USEDEFAULT, y parameter is ignored anyhow so we
- // can just as well set it to CW_USEDEFAULT as well
- x =
- y = CW_USEDEFAULT;
- }
- else
- {
- // OTOH, if x is not set to CW_USEDEFAULT, y shouldn't be set to it
- // neither because it is not handled as a special value by Windows then
- // and so we have to choose some default value for it
- x = pos.x;
- y = pos.y == wxDefaultCoord ? DEFAULT_Y : pos.y;
+ AdjustForParentClientOrigin(x, y);
- nonDefault = true;
- }
+ // We don't have any clearly good choice for the size by default neither
+ // but we must use something non-zero.
+ w = WidthDefault(size.x);
+ h = HeightDefault(size.y);
/*
NB: there used to be some code here which set the initial size of the
this and ignore any attempts to change the window size to the size it
already has - so no WM_SIZE would be sent.
*/
-
-
- // we don't use CW_USEDEFAULT here for several reasons:
- //
- // 1. it results in huge frames on modern screens (1000*800 is not
- // uncommon on my 1280*1024 screen) which is way too big for a half
- // empty frame of most of wxWidgets samples for example)
- //
- // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
- // the default is for whatever reason 8*8 which breaks client <->
- // window size calculations (it would be nice if it didn't, but it
- // does and the simplest way to fix it seemed to change the broken
- // default size anyhow)
- //
- // 3. there is just no advantage in doing it: with x and y it is
- // possible that [future versions of] Windows position the new top
- // level window in some smart way which we can't do, but we can
- // guess a reasonably good size for a new window just as well
- // ourselves
-
- // However, on PocketPC devices, we must use the default
- // size if possible.
-#ifdef _WIN32_WCE
- if (size.x == wxDefaultCoord)
- w = CW_USEDEFAULT;
- else
- w = size.x;
- if (size.y == wxDefaultCoord)
- h = CW_USEDEFAULT;
- else
- h = size.y;
-#else
- if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord)
- {
- nonDefault = true;
- }
- w = WidthDefault(size.x);
- h = HeightDefault(size.y);
-#endif
-
- AdjustForParentClientOrigin(x, y);
-
- return nonDefault;
}
WXHWND wxWindowMSW::MSWGetParent() const
y = pt.y;
ScreenToClient(&x, &y);
wxSetCursorEvent event(x, y);
+ event.SetId(GetId());
+ event.SetEventObject(this);
bool processedEvtSetCursor = HandleWindowEvent(event);
if ( processedEvtSetCursor && event.HasCursor() )
// endless stream of WM_PAINT messages for this window resulting in a lot of
// difficult to debug problems (e.g. impossibility to repaint other windows,
// lack of timer and idle events and so on)
-extern bool wxDidCreatePaintDC = false;
+extern bool wxDidCreatePaintDC;
+bool wxDidCreatePaintDC = false;
bool wxWindowMSW::HandlePaint()
{
}
WXHBRUSH
-wxWindowMSW::MSWGetBgBrushForChild(WXHDC WXUNUSED(hDC), wxWindowMSW *child)
+wxWindowMSW::MSWGetBgBrushForChild(WXHDC WXUNUSED(hDC),
+ wxWindowMSW * WXUNUSED(child))
{
if ( m_hasBgCol )
{
- // our background colour applies to:
- // 1. this window itself, always
- // 2. all children unless the colour is "not inheritable"
- // 3. even if it is not inheritable, our immediate transparent
- // children should still inherit it -- but not any transparent
- // children because it would look wrong if a child of non
- // transparent child would show our bg colour when the child itself
- // does not
- if ( child == this ||
- m_inheritBgCol ||
- (child->HasTransparentBackground() &&
- child->GetParent() == this) )
- {
- // draw children with the same colour as the parent
- wxBrush *
- brush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour());
+ wxBrush *
+ brush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour());
- return (WXHBRUSH)GetHbrushOf(*brush);
- }
+ return (WXHBRUSH)GetHbrushOf(*brush);
}
return 0;
}
-WXHBRUSH wxWindowMSW::MSWGetBgBrush(WXHDC hDC, wxWindowMSW *child)
+WXHBRUSH wxWindowMSW::MSWGetBgBrush(WXHDC hDC)
{
for ( wxWindowMSW *win = this; win; win = win->GetParent() )
{
- WXHBRUSH hBrush = win->MSWGetBgBrushForChild(hDC, child);
+ WXHBRUSH hBrush = win->MSWGetBgBrushForChild(hDC, this);
if ( hBrush )
return hBrush;
+ // don't use the parent background if we're not transparent
+ if ( !win->HasTransparentBackground() )
+ break;
+
// background is not inherited beyond top level windows
if ( win->IsTopLevel() )
break;
event.SetTimestamp(::GetMessageTime());
#endif
- // translate the position to client coords
- POINT pt;
-#ifdef __WXWINCE__
- GetCursorPosWinCE(&pt);
-#else
- GetCursorPos(&pt);
-#endif
- RECT rect;
- GetWindowRect(GetHwnd(),&rect);
- pt.x -= rect.left;
- pt.y -= rect.top;
-
- event.m_x = pt.x;
- event.m_y = pt.y;
+ // translate the position to client coordinates
+ const wxPoint mousePos = ScreenToClient(wxGetMousePosition());
+ event.m_x = mousePos.x;
+ event.m_y = mousePos.y;
return event;
}