overlay = None, # optional image to overlay on animation
reverse = 0, # reverse direction at end of animation
style = 0, # window style
- name = "throbber"):
+ name = "throbber",
+ rest = 0,
+ current = 0,
+ direction = 1,
+ sequence = None
+ ):
wx.PyPanel.__init__(self, parent, id, pos, size, style, name)
self.name = name
self.label = label
self.labelX = (width - extentX)/2
self.labelY = (height - extentY)/2
self.frameDelay = frameDelay
- self.current = 0
- self.direction = 1
+ self.rest = rest
+ self.current = current
+ self.direction = direction
self.autoReverse = reverse
self.overlay = overlay
if overlay is not None:
# while the throbber is running. self.sequence[0] should always
# refer to whatever frame is to be shown when 'resting' and be sure
# that no item in self.sequence >= self.frames or < 0!!!
- self.sequence = range(self.frames)
+ self.SetSequence(sequence)
self.SetClientSize((width, height))
timerID = wx.NewId()
self.timer = wx.Timer(self, timerID)
- self.Bind(EVT_UPDATE_THROBBER, self.Rotate)
+ self.Bind(EVT_UPDATE_THROBBER, self.Update)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_TIMER, self.OnTimer, self.timer)
self.Bind(wx.EVT_WINDOW_DESTROY, self.OnDestroyWindow)
def Draw(self, dc):
- dc.DrawBitmap(self.submaps[self.sequence[self.current]], (0, 0), True)
+ dc.DrawBitmap(self.submaps[self.sequence[self.current]], 0, 0, True)
if self.overlay and self.showOverlay:
- dc.DrawBitmap(self.overlay, (self.overlayX, self.overlayY), True)
+ dc.DrawBitmap(self.overlay, self.overlayX, self.overlayY, True)
if self.label and self.showLabel:
- dc.DrawText(self.label, (self.labelX, self.labelY))
+ dc.DrawText(self.label, self.labelX, self.labelY)
dc.SetTextForeground(wx.WHITE)
- dc.DrawText(self.label, (self.labelX-1, self.labelY-1))
+ dc.DrawText(self.label, self.labelX-1, self.labelY-1)
def OnPaint(self, event):
event.Skip()
- def Rotate(self, event):
- self.current += self.direction
+ def Update(self, event):
+ self.Next()
+
+
+ def Wrap(self):
if self.current >= len(self.sequence):
if self.autoReverse:
self.Reverse()
self.current = len(self.sequence) - 1
else:
- self.current = 1
- if self.current < 1:
+ self.current = 0
+ if self.current < 0:
if self.autoReverse:
self.Reverse()
- self.current = 1
+ self.current = 0
else:
self.current = len(self.sequence) - 1
self.Draw(wx.ClientDC(self))
def Rest(self):
"""Stop the animation and return to frame 0"""
self.Stop()
- self.current = 0
+ self.current = self.rest
self.Draw(wx.ClientDC(self))
self.running = not self.running
+ def SetCurrent(self, current):
+ """Set current image"""
+ running = self.Running()
+ if not running:
+ #FIXME: need to make sure value is within range!!!
+ self.current = current
+ self.Draw(wx.ClientDC(self))
+
+
+ def SetRest(self, rest):
+ """Set rest image"""
+ self.rest = rest
+
+
+ def SetSequence(self, sequence = None):
+ """Order to display images"""
+
+ # self.sequence can be changed, but it's not recommended doing it
+ # while the throbber is running. self.sequence[0] should always
+ # refer to whatever frame is to be shown when 'resting' and be sure
+ # that no item in self.sequence >= self.frames or < 0!!!
+
+ running = self.Running()
+ self.Stop()
+
+ if sequence is not None:
+ #FIXME: need to make sure values are within range!!!
+ self.sequence = sequence
+ else:
+ self.sequence = range(self.frames)
+
+ if running:
+ self.Start()
+
+
+ def Increment(self):
+ """Display next image in sequence"""
+ self.current += 1
+ self.Wrap()
+
+
+ def Decrement(self):
+ """Display previous image in sequence"""
+ self.current -= 1
+ self.Wrap()
+
+
+ def Next(self):
+ """Display next image in sequence according to direction"""
+ self.current += self.direction
+ self.Wrap()
+
+
+ def Previous(self):
+ """Display previous image in sequence according to direction"""
+ self.current -= self.direction
+ self.Wrap()
+
+
def SetFrameDelay(self, frameDelay = 0.05):
"""Delay between each frame"""
self.frameDelay = frameDelay