+
+// ----------------------------------------------------------------------------
+// standard buttons handling
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::EndDialog(int rc)
+{
+ if ( IsModal() )
+ EndModal(rc);
+ else
+ Hide();
+}
+
+void wxDialogBase::AcceptAndClose()
+{
+ if ( Validate() && TransferDataFromWindow() )
+ {
+ EndDialog(m_affirmativeId);
+ }
+}
+
+void wxDialogBase::SetAffirmativeId(int affirmativeId)
+{
+ m_affirmativeId = affirmativeId;
+}
+
+void wxDialogBase::SetEscapeId(int escapeId)
+{
+ m_escapeId = escapeId;
+}
+
+bool wxDialogBase::EmulateButtonClickIfPresent(int id)
+{
+#if wxUSE_BUTTON
+ wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
+
+ if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
+ return false;
+
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
+ event.SetEventObject(btn);
+ btn->GetEventHandler()->ProcessEvent(event);
+
+ return true;
+#else // !wxUSE_BUTTON
+ wxUnusedVar(id);
+ return false;
+#endif // wxUSE_BUTTON/!wxUSE_BUTTON
+}
+
+bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
+{
+ // for most platforms, Esc key is used to close the dialogs
+ return event.GetKeyCode() == WXK_ESCAPE &&
+ event.GetModifiers() == wxMOD_NONE;
+}
+
+void wxDialogBase::OnCharHook(wxKeyEvent& event)
+{
+ if ( event.GetKeyCode() == WXK_ESCAPE )
+ {
+ int idCancel = GetEscapeId();
+ switch ( idCancel )
+ {
+ case wxID_NONE:
+ // don't handle Esc specially at all
+ break;
+
+ case wxID_ANY:
+ // this value is special: it means translate Esc to wxID_CANCEL
+ // but if there is no such button, then fall back to wxID_OK
+ if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
+ return;
+ idCancel = GetAffirmativeId();
+ // fall through
+
+ default:
+ // translate Esc to button press for the button with given id
+ if ( EmulateButtonClickIfPresent(idCancel) )
+ return;
+ }
+ }
+
+ event.Skip();
+}
+
+void wxDialogBase::OnButton(wxCommandEvent& event)
+{
+ const int id = event.GetId();
+ if ( id == GetAffirmativeId() )
+ {
+ AcceptAndClose();
+ }
+ else if ( id == wxID_APPLY )
+ {
+ if ( Validate() )
+ TransferDataFromWindow();
+
+ // TODO: disable the Apply button until things change again
+ }
+ else if ( id == GetEscapeId() ||
+ (id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
+ {
+ EndDialog(wxID_CANCEL);
+ }
+ else // not a standard button
+ {
+ event.Skip();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// other event handlers
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
+{
+ // We'll send a Cancel message by default, which may close the dialog.
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close(). We wouldn't want to destroy the dialog by default, since
+ // the dialog may have been created on the stack. However, this does mean
+ // that calling dialog->Close() won't delete the dialog unless the handler
+ // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
+ // destroy the dialog. The default OnCancel (above) simply ends a modal
+ // dialog, and hides a modeless dialog.
+
+ // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
+ // lists here? don't dare to change it now, but should be done later!
+ static wxList closing;
+
+ if ( closing.Member(this) )
+ return;
+
+ closing.Append(this);
+
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
+
+ closing.DeleteObject(this);
+}
+
+void wxDialogBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
+{
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ Refresh();
+}