// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
// as future development will be done only on the non-deprecated
// functions/classes/member variables/etc.
// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
// as future development will be done only on the non-deprecated
// functions/classes/member variables/etc.
// override some settings for Metrowerks
//
// VZ: isn't this file only used when building with Metrowerks anyhow?
// override some settings for Metrowerks
//
// VZ: isn't this file only used when building with Metrowerks anyhow?
#ifdef __MWERKS__
#undef wxUSE_DEBUG_CONTEXT
#define wxUSE_DEBUG_CONTEXT 1
#undef wxUSE_STD_IOSTREAM
#ifdef __MWERKS__
#undef wxUSE_DEBUG_CONTEXT
#define wxUSE_DEBUG_CONTEXT 1
#undef wxUSE_STD_IOSTREAM
- #define wxUSE_STD_IOSTREAM 1
-
- #undef wxUSE_STACKWALKER
- #define wxUSE_STACKWALKER 0
+ // CS: I have to set this to 0 now, as shared builds are having problems
+ #define wxUSE_STD_IOSTREAM 0
// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to
// embed the Safari browser control
// 0 by default because of Jaguar compatibility problems
// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to
// embed the Safari browser control
// 0 by default because of Jaguar compatibility problems