"""
return _controls.Button_SetDefault(*args, **kwargs)
- def SetImageLabel(*args, **kwargs):
- """SetImageLabel(Bitmap bitmap)"""
- return _controls.Button_SetImageLabel(*args, **kwargs)
-
- def SetImageMargins(*args, **kwargs):
- """SetImageMargins(int x, int y)"""
- return _controls.Button_SetImageMargins(*args, **kwargs)
-
def GetDefaultSize(*args, **kwargs):
"""GetDefaultSize() -> Size"""
return _controls.Button_GetDefaultSize(*args, **kwargs)
return _controls.Button_GetDefaultSize(*args, **kwargs)
class BitmapButton(Button):
- """A Buttont that contains a bitmap."""
+ """
+ A Button that contains a bitmap. A bitmap button can be supplied with a
+ single bitmap, and wxWindows will draw all button states using this bitmap. If
+ the application needs more control, additional bitmaps for the selected state,
+ unpressed focused state, and greyed-out state may be supplied.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxBitmapButton instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
Validator validator=DefaultValidator,
String name=ButtonNameStr) -> BitmapButton
- Create and show a button.
+ Create and show a button with a bitmap for the label.
"""
newobj = _controls.new_BitmapButton(*args, **kwargs)
self.this = newobj.this