#include <wx/wx.h>
#endif
-#ifdef PROLOGIO
#include <wx/wxexpr.h>
-#endif
#include <wx/types.h>
-#if USE_IOSTREAMH
+#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#include "constrnt.h"
#include "composit.h"
-wxFont *g_oglNormalFont;
+wxFont* g_oglNormalFont;
+wxPen* g_oglBlackPen;
+wxPen* g_oglWhiteBackgroundPen;
+wxPen* g_oglTransparentPen;
+wxBrush* g_oglWhiteBackgroundBrush;
+wxPen* g_oglBlackForegroundPen;
+wxCursor* g_oglBullseyeCursor = NULL;
+
+char* oglBuffer = NULL;
-wxPen *black_pen;
-wxPen *white_background_pen;
-wxPen *transparent_pen;
-wxBrush *white_background_brush;
-wxPen *black_foreground_pen;
+wxList oglObjectCopyMapping(wxKEY_INTEGER);
-char *GraphicsBuffer = NULL;
-wxCursor *GraphicsBullseyeCursor = NULL;
-wxList wxObjectCopyMapping(wxKEY_INTEGER);
void wxOGLInitialize()
{
- GraphicsBullseyeCursor = new wxCursor(wxCURSOR_BULLSEYE);
+ g_oglBullseyeCursor = new wxCursor(wxCURSOR_BULLSEYE);
- g_oglNormalFont = new wxFont(12, wxMODERN, wxNORMAL, wxNORMAL);
+ g_oglNormalFont = new wxFont(10, wxSWISS, wxNORMAL, wxNORMAL);
- black_pen = new wxPen("BLACK", 1, wxSOLID);
+ g_oglBlackPen = new wxPen("BLACK", 1, wxSOLID);
- white_background_pen = new wxPen("WHITE", 1, wxSOLID);
- transparent_pen = new wxPen("WHITE", 1, wxTRANSPARENT);
- white_background_brush = new wxBrush("WHITE", wxSOLID);
- black_foreground_pen = new wxPen("BLACK", 1, wxSOLID);
+ g_oglWhiteBackgroundPen = new wxPen("WHITE", 1, wxSOLID);
+ g_oglTransparentPen = new wxPen("WHITE", 1, wxTRANSPARENT);
+ g_oglWhiteBackgroundBrush = new wxBrush("WHITE", wxSOLID);
+ g_oglBlackForegroundPen = new wxPen("BLACK", 1, wxSOLID);
OGLInitializeConstraintTypes();
// Initialize big buffer used when writing images
- GraphicsBuffer = new char[3000];
+ oglBuffer = new char[3000];
- if (!oglPopupDivisionMenu)
- {
- oglPopupDivisionMenu = new wxMenu("", (wxFunction)oglGraphicsDivisionMenuProc);
- oglPopupDivisionMenu->Append(DIVISION_MENU_SPLIT_HORIZONTALLY, "Split horizontally");
- oglPopupDivisionMenu->Append(DIVISION_MENU_SPLIT_VERTICALLY, "Split vertically");
- oglPopupDivisionMenu->AppendSeparator();
- oglPopupDivisionMenu->Append(DIVISION_MENU_EDIT_LEFT_EDGE, "Edit left edge");
- oglPopupDivisionMenu->Append(DIVISION_MENU_EDIT_TOP_EDGE, "Edit top edge");
- }
}
void wxOGLCleanUp()
{
- if (GraphicsBuffer)
- {
- delete[] GraphicsBuffer;
- GraphicsBuffer = NULL;
- }
- GraphicsBuffer = NULL;
- if (oglPopupDivisionMenu)
- {
- delete oglPopupDivisionMenu;
- oglPopupDivisionMenu = NULL;
- }
+ if (oglBuffer)
+ {
+ delete[] oglBuffer;
+ oglBuffer = NULL;
+ }
+ oglBuffer = NULL;
+ if (g_oglBullseyeCursor)
+ {
+ delete g_oglBullseyeCursor;
+ g_oglBullseyeCursor = NULL;
+ }
+
+ if (g_oglNormalFont)
+ {
+ delete g_oglNormalFont;
+ g_oglNormalFont = NULL;
+ }
+ if (g_oglBlackPen)
+ {
+ delete g_oglBlackPen;
+ g_oglBlackPen = NULL;
+ }
+ if (g_oglWhiteBackgroundPen)
+ {
+ delete g_oglWhiteBackgroundPen;
+ g_oglWhiteBackgroundPen = NULL;
+ }
+ if (g_oglTransparentPen)
+ {
+ delete g_oglTransparentPen;
+ g_oglTransparentPen = NULL;
+ }
+ if (g_oglWhiteBackgroundBrush)
+ {
+ delete g_oglWhiteBackgroundBrush;
+ g_oglWhiteBackgroundBrush = NULL;
+ }
+ if (g_oglBlackForegroundPen)
+ {
+ delete g_oglBlackForegroundPen;
+ g_oglBlackForegroundPen = NULL;
+ }
+
+ OGLCleanUpConstraintTypes();
}
-wxFont *MatchFont(int point_size)
+wxFont *oglMatchFont(int point_size)
{
wxFont *font = wxTheFontList->FindOrCreateFont(point_size, wxSWISS, wxNORMAL, wxNORMAL);
#if 0
return 0;
}
return new_size;
-/*
+/*
char *strings[8];
strings[0] = "4";
strings[1] = "6";
{
int size;
sscanf(ans, "%d", &size);
- return MatchFont(size);
+ return oglMatchFont(size);
}
else return NULL;
*/
// Centre a list of strings in the given box. xOffset and yOffset are the
// the positions that these lines should be relative to, and this might be
// the same as m_xpos, m_ypos, but might be zero if formatting from left-justifying.
-void CentreText(wxDC& dc, wxList *text_list,
- float m_xpos, float m_ypos, float width, float height,
+void oglCentreText(wxDC& dc, wxList *text_list,
+ double m_xpos, double m_ypos, double width, double height,
int formatMode)
{
int n = text_list->Number();
// First, get maximum dimensions of box enclosing text
- float char_height = 0;
- float max_width = 0;
- float current_width = 0;
+ long char_height = 0;
+ long max_width = 0;
+ long current_width = 0;
// Store text extents for speed
- float *widths = new float[n];
+ double *widths = new double[n];
wxNode *current = text_list->First();
int i = 0;
i ++;
}
- float max_height = n*char_height;
+ double max_height = n*char_height;
- float xoffset, yoffset, xOffset, yOffset;
+ double xoffset, yoffset, xOffset, yOffset;
if (formatMode & FORMAT_CENTRE_VERT)
{
if (max_height < height)
- yoffset = (float)(m_ypos - (height/2.0) + (height - max_height)/2.0);
+ yoffset = (double)(m_ypos - (height/2.0) + (height - max_height)/2.0);
else
- yoffset = (float)(m_ypos - (height/2.0));
+ yoffset = (double)(m_ypos - (height/2.0));
yOffset = m_ypos;
}
else
if (formatMode & FORMAT_CENTRE_HORIZ)
{
- xoffset = (float)(m_xpos - width/2.0);
+ xoffset = (double)(m_xpos - width/2.0);
xOffset = m_xpos;
}
else
{
wxShapeTextLine *line = (wxShapeTextLine *)current->Data();
- float x;
+ double x;
if ((formatMode & FORMAT_CENTRE_HORIZ) && (widths[i] < width))
- x = (float)((width - widths[i])/2.0 + xoffset);
+ x = (double)((width - widths[i])/2.0 + xoffset);
else
x = xoffset;
- float y = (float)(i*char_height + yoffset);
+ double y = (double)(i*char_height + yoffset);
line->SetX( x - xOffset ); line->SetY( y - yOffset );
current = current->Next();
}
// Centre a list of strings in the given box
-void CentreTextNoClipping(wxDC& dc, wxList *text_list,
- float m_xpos, float m_ypos, float width, float height)
+void oglCentreTextNoClipping(wxDC& dc, wxList *text_list,
+ double m_xpos, double m_ypos, double width, double height)
{
int n = text_list->Number();
// First, get maximum dimensions of box enclosing text
- float char_height = 0;
- float max_width = 0;
- float current_width = 0;
+ long char_height = 0;
+ long max_width = 0;
+ long current_width = 0;
// Store text extents for speed
- float *widths = new float[n];
+ double *widths = new double[n];
wxNode *current = text_list->First();
int i = 0;
i ++;
}
- float max_height = n*char_height;
+ double max_height = n*char_height;
- float yoffset = (float)(m_ypos - (height/2.0) + (height - max_height)/2.0);
+ double yoffset = (double)(m_ypos - (height/2.0) + (height - max_height)/2.0);
- float xoffset = (float)(m_xpos - width/2.0);
+ double xoffset = (double)(m_xpos - width/2.0);
current = text_list->First();
i = 0;
{
wxShapeTextLine *line = (wxShapeTextLine *)current->Data();
- float x = (float)((width - widths[i])/2.0 + xoffset);
- float y = (float)(i*char_height + yoffset);
+ double x = (double)((width - widths[i])/2.0 + xoffset);
+ double y = (double)(i*char_height + yoffset);
line->SetX( x - m_xpos ); line->SetY( y - m_ypos );
current = current->Next();
delete widths;
}
-void GetCentredTextExtent(wxDC& dc, wxList *text_list,
- float m_xpos, float m_ypos, float width, float height,
- float *actual_width, float *actual_height)
+void oglGetCentredTextExtent(wxDC& dc, wxList *text_list,
+ double m_xpos, double m_ypos, double width, double height,
+ double *actual_width, double *actual_height)
{
int n = text_list->Number();
// First, get maximum dimensions of box enclosing text
- float char_height = 0;
- float max_width = 0;
- float current_width = 0;
+ long char_height = 0;
+ long max_width = 0;
+ long current_width = 0;
wxNode *current = text_list->First();
int i = 0;
// Format a string to a list of strings that fit in the given box.
// Interpret %n and 10 or 13 as a new line.
-wxList *FormatText(wxDC& dc, const wxString& text, float width, float height, int formatMode)
+wxStringList *oglFormatText(wxDC& dc, const wxString& text, double width, double height, int formatMode)
{
// First, parse the string into a list of words
- wxList word_list;
+ wxStringList word_list;
// Make new lines into NULL strings at this point
int i = 0; int j = 0; int len = strlen(text);
{
word[j] = 0;
j = 0;
- word_list.Append((wxObject *)copystring(word));
+ word_list.Add(word);
end_word = FALSE;
}
if (new_line)
{
- word_list.Append((wxObject *)NULL);
+ word_list.Append(NULL);
new_line = FALSE;
}
}
// Now, make a list of strings which can fit in the box
- wxList *string_list = new wxList;
+ wxStringList *string_list = new wxStringList;
char buffer[400];
buffer[0] = 0;
wxNode *node = word_list.First();
- float x, y;
+ long x, y;
while (node)
{
- char *keep_string = copystring(buffer);
+ wxString oldBuffer(buffer);
char *s = (char *)node->Data();
if (!s)
{
// FORCE NEW LINE
- if (strlen(keep_string) > 0)
- string_list->Append((wxObject *)keep_string);
- else
- delete[] keep_string;
+ if (strlen(buffer) > 0)
+ string_list->Add(buffer);
buffer[0] = 0;
}
if ((x > width) && !(formatMode & FORMAT_SIZE_TO_CONTENTS))
{
// Deal with first word being wider than box
- if (strlen(keep_string) > 0)
- string_list->Append((wxObject *)keep_string);
- else
- delete[] keep_string;
+ if (oldBuffer.Length() > 0)
+ string_list->Add(oldBuffer);
buffer[0] = 0;
strcat(buffer, s);
- delete[] s;
}
- else
- delete[] keep_string;
}
node = node->Next();
}
if (buffer[0] != 0)
- string_list->Append((wxObject *)copystring(buffer));
+ string_list->Add(buffer);
return string_list;
}
-void DrawFormattedText(wxDC& dc, wxList *text_list,
- float m_xpos, float m_ypos, float width, float height,
+void oglDrawFormattedText(wxDC& dc, wxList *text_list,
+ double m_xpos, double m_ypos, double width, double height,
int formatMode)
{
- float xoffset, yoffset;
+ double xoffset, yoffset;
if (formatMode & FORMAT_CENTRE_HORIZ)
xoffset = m_xpos;
else
- xoffset = (float)(m_xpos - (width / 2.0));
+ xoffset = (double)(m_xpos - (width / 2.0));
if (formatMode & FORMAT_CENTRE_VERT)
yoffset = m_ypos;
else
- yoffset = (float)(m_ypos - (height / 2.0));
+ yoffset = (double)(m_ypos - (height / 2.0));
dc.SetClippingRegion(
- (float)(m_xpos - width/2.0), (float)(m_ypos - height/2.0),
- (float)width, (float)height);
+ (long)(m_xpos - width/2.0), (long)(m_ypos - height/2.0),
+ (long)width, (long)height);
wxNode *current = text_list->First();
while (current)
{
wxShapeTextLine *line = (wxShapeTextLine *)current->Data();
- dc.DrawText(line->GetText(), xoffset + line->GetX(), yoffset + line->GetY());
+ dc.DrawText(line->GetText(), WXROUND(xoffset + line->GetX()), WXROUND(yoffset + line->GetY()));
current = current->Next();
}
*
*/
-void find_polyline_centroid(wxList *points, float *x, float *y)
+void oglFindPolylineCentroid(wxList *points, double *x, double *y)
{
- float xcount = 0;
- float ycount = 0;
+ double xcount = 0;
+ double ycount = 0;
wxNode *node = points->First();
while (node)
* Used by functions below.
*
*/
-void check_line_intersection(float x1, float y1, float x2, float y2,
- float x3, float y3, float x4, float y4,
- float *ratio1, float *ratio2)
+void oglCheckLineIntersection(double x1, double y1, double x2, double y2,
+ double x3, double y3, double x4, double y4,
+ double *ratio1, double *ratio2)
{
- float denominator_term = (y4 - y3)*(x2 - x1) - (y2 - y1)*(x4 - x3);
- float numerator_term = (x3 - x1)*(y4 - y3) + (x4 - x3)*(y1 - y3);
+ double denominator_term = (y4 - y3)*(x2 - x1) - (y2 - y1)*(x4 - x3);
+ double numerator_term = (x3 - x1)*(y4 - y3) + (x4 - x3)*(y1 - y3);
- float line_constant;
- float length_ratio = 1.0;
- float k_line = 1.0;
+ double line_constant;
+ double length_ratio = 1.0;
+ double k_line = 1.0;
// Check for parallel lines
if ((denominator_term < 0.005) && (denominator_term > -0.005))
// Check for intersection
if ((line_constant < 1.0) && (line_constant > 0.0))
{
- // Now must check that other line hits
+ // Now must check that other line hits
if (((y4 - y3) < 0.005) && ((y4 - y3) > -0.005))
k_line = ((x1 - x3) + line_constant*(x2 - x1))/(x4 - x3);
else
* (*x3, *y3) is the point where it hits.
*
*/
-void find_end_for_polyline(float n, float xvec[], float yvec[],
- float x1, float y1, float x2, float y2, float *x3, float *y3)
+void oglFindEndForPolyline(double n, double xvec[], double yvec[],
+ double x1, double y1, double x2, double y2, double *x3, double *y3)
{
int i;
- float lastx = xvec[0];
- float lasty = yvec[0];
+ double lastx = xvec[0];
+ double lasty = yvec[0];
- float min_ratio = 1.0;
- float line_ratio;
- float other_ratio;
+ double min_ratio = 1.0;
+ double line_ratio;
+ double other_ratio;
for (i = 1; i < n; i++)
{
- check_line_intersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i],
+ oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i],
&line_ratio, &other_ratio);
lastx = xvec[i];
lasty = yvec[i];
min_ratio = line_ratio;
}
- // Do last (implicit) line if last and first floats are not identical
+ // Do last (implicit) line if last and first doubles are not identical
if (!(xvec[0] == lastx && yvec[0] == lasty))
{
- check_line_intersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0],
+ oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0],
&line_ratio, &other_ratio);
if (line_ratio < min_ratio)
*
*/
-void find_end_for_box(float width, float height,
- float x1, float y1, // Centre of box (possibly)
- float x2, float y2, // other end of line
- float *x3, float *y3) // End on box edge
+void oglFindEndForBox(double width, double height,
+ double x1, double y1, // Centre of box (possibly)
+ double x2, double y2, // other end of line
+ double *x3, double *y3) // End on box edge
{
- float xvec[5];
- float yvec[5];
-
- xvec[0] = (float)(x1 - width/2.0);
- yvec[0] = (float)(y1 - height/2.0);
- xvec[1] = (float)(x1 - width/2.0);
- yvec[1] = (float)(y1 + height/2.0);
- xvec[2] = (float)(x1 + width/2.0);
- yvec[2] = (float)(y1 + height/2.0);
- xvec[3] = (float)(x1 + width/2.0);
- yvec[3] = (float)(y1 - height/2.0);
- xvec[4] = (float)(x1 - width/2.0);
- yvec[4] = (float)(y1 - height/2.0);
-
- find_end_for_polyline(5, xvec, yvec, x2, y2, x1, y1, x3, y3);
+ double xvec[5];
+ double yvec[5];
+
+ xvec[0] = (double)(x1 - width/2.0);
+ yvec[0] = (double)(y1 - height/2.0);
+ xvec[1] = (double)(x1 - width/2.0);
+ yvec[1] = (double)(y1 + height/2.0);
+ xvec[2] = (double)(x1 + width/2.0);
+ yvec[2] = (double)(y1 + height/2.0);
+ xvec[3] = (double)(x1 + width/2.0);
+ yvec[3] = (double)(y1 - height/2.0);
+ xvec[4] = (double)(x1 - width/2.0);
+ yvec[4] = (double)(y1 - height/2.0);
+
+ oglFindEndForPolyline(5, xvec, yvec, x2, y2, x1, y1, x3, y3);
}
/*
*
*/
-void find_end_for_circle(float radius,
- float x1, float y1, // Centre of circle
- float x2, float y2, // Other end of line
- float *x3, float *y3)
+void oglFindEndForCircle(double radius,
+ double x1, double y1, // Centre of circle
+ double x2, double y2, // Other end of line
+ double *x3, double *y3)
{
- float H = (float)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
+ double H = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
if (H == 0.0)
{
*
*/
-void get_arrow_points(float x1, float y1, float x2, float y2,
- float length, float width,
- float *tip_x, float *tip_y,
- float *side1_x, float *side1_y,
- float *side2_x, float *side2_y)
+void oglGetArrowPoints(double x1, double y1, double x2, double y2,
+ double length, double width,
+ double *tip_x, double *tip_y,
+ double *side1_x, double *side1_y,
+ double *side2_x, double *side2_y)
{
- float l = (float)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
+ double l = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
if (l < 0.01)
- l = (float) 0.01;
+ l = (double) 0.01;
- float i_bar = (x2 - x1)/l;
- float j_bar = (y2 - y1)/l;
+ double i_bar = (x2 - x1)/l;
+ double j_bar = (y2 - y1)/l;
- float x3 = (- length*i_bar) + x2;
- float y3 = (- length*j_bar) + y2;
+ double x3 = (- length*i_bar) + x2;
+ double y3 = (- length*j_bar) + y2;
*side1_x = width*(-j_bar) + x3;
*side1_y = width*i_bar + y3;
* This function assumes that the centre of the ellipse is at x1, y1, and the
* ellipse has a width of width1 and a height of height1. It also assumes you are
* wanting to draw an arc FROM point x2, y2 TOWARDS point x3, y3.
- * This function calculates the x,y coordinates of the intersection point of
+ * This function calculates the x,y coordinates of the intersection point of
* the arc with the ellipse.
* Author: Ian Harrison
*/
-void draw_arc_to_ellipse(float x1, float y1, float width1, float height1, float x2, float y2, float x3, float y3,
- float *x4, float *y4)
+void oglDrawArcToEllipse(double x1, double y1, double width1, double height1, double x2, double y2, double x3, double y3,
+ double *x4, double *y4)
{
- float a1 = (float)(width1/2.0);
- float b1 = (float)(height1/2.0);
+ double a1 = (double)(width1/2.0);
+ double b1 = (double)(height1/2.0);
// These are required to give top left x and y coordinates for DrawEllipse
-// float top_left_x1 = (float)(x1 - a1);
-// float top_left_y1 = (float)(y1 - b1);
+// double top_left_x1 = (double)(x1 - a1);
+// double top_left_y1 = (double)(y1 - b1);
/*
// Check for vertical line
if (fabs(x2 - x3) < 0.05)
{
*x4 = x3;
if (y2 < y3)
- *y4 = (float)(y1 - b1);
+ *y4 = (double)(y1 - b1);
else
- *y4 = (float)(y1 + b1);
+ *y4 = (double)(y1 + b1);
return;
}
-*/
+*/
// Check that x2 != x3
if (fabs(x2 - x3) < 0.05)
{
*x4 = x2;
if (y3 > y2)
- *y4 = (float)(y1 - sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1)))));
+ *y4 = (double)(y1 - sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1)))));
else
- *y4 = (float)(y1 + sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1)))));
+ *y4 = (double)(y1 + sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1)))));
return;
}
// Calculate the x and y coordinates of the point where arc intersects ellipse
- float A, B, C, D, E, F, G, H, K;
- float ellipse1_x, ellipse1_y;
+ double A, B, C, D, E, F, G, H, K;
+ double ellipse1_x, ellipse1_y;
- A = (float)(1/(a1 * a1));
- B = (float)((y3 - y2) * (y3 - y2)) / ((x3 - x2) * (x3 - x2) * b1 * b1);
- C = (float)(2 * (y3 - y2) * (y2 - y1)) / ((x3 - x2) * b1 * b1);
- D = (float)((y2 - y1) * (y2 - y1)) / (b1 * b1);
- E = (float)(A + B);
- F = (float)(C - (2 * A * x1) - (2 * B * x2));
- G = (float)((A * x1 * x1) + (B * x2 * x2) - (C * x2) + D - 1);
- H = (float)((y3 - y2) / (x3 - x2));
- K = (float)((F * F) - (4 * E * G));
+ A = (double)(1/(a1 * a1));
+ B = (double)((y3 - y2) * (y3 - y2)) / ((x3 - x2) * (x3 - x2) * b1 * b1);
+ C = (double)(2 * (y3 - y2) * (y2 - y1)) / ((x3 - x2) * b1 * b1);
+ D = (double)((y2 - y1) * (y2 - y1)) / (b1 * b1);
+ E = (double)(A + B);
+ F = (double)(C - (2 * A * x1) - (2 * B * x2));
+ G = (double)((A * x1 * x1) + (B * x2 * x2) - (C * x2) + D - 1);
+ H = (double)((y3 - y2) / (x3 - x2));
+ K = (double)((F * F) - (4 * E * G));
if (K >= 0)
// In this case the line intersects the ellipse, so calculate intersection
- {
+ {
if(x2 >= x1)
{
- ellipse1_x = (float)(((F * -1) + sqrt(K)) / (2 * E));
- ellipse1_y = (float)((H * (ellipse1_x - x2)) + y2);
+ ellipse1_x = (double)(((F * -1) + sqrt(K)) / (2 * E));
+ ellipse1_y = (double)((H * (ellipse1_x - x2)) + y2);
}
else
{
- ellipse1_x = (float)(((F * -1) - sqrt(K)) / (2 * E));
- ellipse1_y = (float)((H * (ellipse1_x - x2)) + y2);
+ ellipse1_x = (double)(((F * -1) - sqrt(K)) / (2 * E));
+ ellipse1_y = (double)((H * (ellipse1_x - x2)) + y2);
}
}
else
*x4 = ellipse1_x;
*y4 = ellipse1_y;
-/*
+/*
// Draw a little circle (radius = 2) at the end of the arc where it hits
// the ellipse .
- float circle_x = ellipse1_x - 2.0;
- float circle_y = ellipse1_y - 2.0;
+ double circle_x = ellipse1_x - 2.0;
+ double circle_y = ellipse1_y - 2.0;
m_canvas->DrawEllipse(circle_x, circle_y, 4.0, 4.0);
*/
}
}
}
+bool oglRoughlyEqual(double val1, double val2, double tol)
+{
+ return ( (val1 < (val2 + tol)) && (val1 > (val2 - tol)) &&
+ (val2 < (val1 + tol)) && (val2 > (val1 - tol)));
+}
+
+/*
+ * Hex<->Dec conversion
+ */
+
+// Array used in DecToHex conversion routine.
+static char sg_HexArray[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B',
+ 'C', 'D', 'E', 'F' };
+
+// Convert 2-digit hex number to decimal
+unsigned int oglHexToDec(char* buf)
+{
+ int firstDigit, secondDigit;
+
+ if (buf[0] >= 'A')
+ firstDigit = buf[0] - 'A' + 10;
+ else
+ firstDigit = buf[0] - '0';
+
+ if (buf[1] >= 'A')
+ secondDigit = buf[1] - 'A' + 10;
+ else
+ secondDigit = buf[1] - '0';
+
+ return firstDigit * 16 + secondDigit;
+}
+
+// Convert decimal integer to 2-character hex string
+void oglDecToHex(unsigned int dec, char *buf)
+{
+ int firstDigit = (int)(dec/16.0);
+ int secondDigit = (int)(dec - (firstDigit*16.0));
+ buf[0] = sg_HexArray[firstDigit];
+ buf[1] = sg_HexArray[secondDigit];
+ buf[2] = 0;
+}
+
+// 3-digit hex to wxColour
+wxColour oglHexToColour(const wxString& hex)
+{
+ if (hex.Length() == 6)
+ {
+ char buf[7];
+ strncpy(buf, hex, 7);
+ unsigned int r = oglHexToDec((char *)buf);
+ unsigned int g = oglHexToDec((char *)(buf+2));
+ unsigned int b = oglHexToDec((char *)(buf+4));
+ return wxColour(r, g, b);
+ }
+ else
+ return wxColour(0,0,0);
+}
+
+// RGB to 3-digit hex
+wxString oglColourToHex(const wxColour& colour)
+{
+ char buf[7];
+ unsigned int red = colour.Red();
+ unsigned int green = colour.Green();
+ unsigned int blue = colour.Blue();
+
+ oglDecToHex(red, buf);
+ oglDecToHex(green, buf+2);
+ oglDecToHex(blue, buf+4);
+
+ return wxString(buf);
+}
+