\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
\constfunc{bool}{IsEmpty}{\void}
-Returns {\tt TRUE} if the region is empty, {\tt FALSE} otherwise.
+Returns {\tt true} if the region is empty, {\tt false} otherwise.
\membersection{wxRegion::Subtract}\label{wxregionsubstract}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise (the region is unchanged then).
+{\tt true} if successful, {\tt false} otherwise (the region is unchanged then).
\membersection{wxRegion::Union}\label{wxregionunion}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
To use it, construct an iterator object on the stack and loop through the
regions, testing the object and incrementing the iterator at the end of the loop.
-See \helpref{wxWindow::OnPaint}{wxwindowonpaint} for an example of use.
+See \helpref{wxPaintEvent}{wxpaintevent} for an example of use.
\wxheading{Derived from}
\wxheading{See also}
-\helpref{wxWindow::OnPaint}{wxwindowonpaint}
+\helpref{wxPaintEvent}{wxpaintevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\constfunc{bool}{HaveRects}{\void}
-Returns {\tt TRUE} if there are still some rectangles; otherwise returns {\tt FALSE}.
+Returns {\tt true} if there are still some rectangles; otherwise returns {\tt false}.
\membersection{wxRegionIterator::Reset}
\constfunc{}{operator bool}{\void}
-Returns {\tt TRUE} if there are still some rectangles; otherwise returns {\tt FALSE}.
+Returns {\tt true} if there are still some rectangles; otherwise returns {\tt false}.
You can use this to test the iterator object as if it were of type bool.