\func{}{wxRegion}{\param{size\_t}{ n}, \param{const wxPoint }{*points}, \param{int }{fillStyle = wxWINDING\_RULE}}
Constructs a region corresponding to the polygon made of {\it n} points in the
-provided array. {\it fillStyle} parameter may have values
+provided array. {\it fillStyle} parameter may have values
{\tt wxWINDING\_RULE} or {\tt wxODDEVEN\_RULE}.
{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWindows ports.
+\func{}{wxRegion}{\param{const wxBitmap&}{ bmp},
+ \param{const wxColour&}{ transColour = wxNullColour},
+ \param{int}{ tolerance = 0}}
+
+Constructs a region using the non-transparent pixels of a bitmap. See
+\helpref{Union}{wxregionunion} for more details.
+
+
\membersection{wxRegion::\destruct{wxRegion}}
\func{}{\destruct{wxRegion}}{\void}
On Windows, only wxOutRegion and wxInRegion are returned; a value wxInRegion then indicates that
all or some part of the region is contained in this region.
+\membersection{wxRegion::ConvertToBitmap}\label{wxregionconverttobitmap}
+
+\constfunc{wxBitmap}{ConvertToBitmap}{}
+
+Convert the region to a black and white bitmap with the white pixels
+being inside the region.
+
\membersection{wxRegion::GetBox}\label{wxregiongetbox}
\constfunc{void}{GetBox}{\param{long\& }{x}, \param{long\& }{y}, \param{long\& }{width}, \param{long\& }{height}}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
\constfunc{bool}{IsEmpty}{\void}
-Returns {\tt TRUE} if the region is empty, {\tt FALSE} otherwise.
+Returns {\tt true} if the region is empty, {\tt false} otherwise.
\membersection{wxRegion::Subtract}\label{wxregionsubstract}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise (the region is unchanged then).
+{\tt true} if successful, {\tt false} otherwise (the region is unchanged then).
\membersection{wxRegion::Union}\label{wxregionunion}
Finds the union of this region and another region.
+\func{bool}{Union}{\param{const wxBitmap&}{ bmp},
+ \param{const wxColour&}{ transColour = wxNullColour},
+ \param{int}{ tolerance = 0}}
+
+Finds the union of this region and the the non-transparent pixels of a
+bitmap. If the bitmap has a mask then it will be used, otherwise the
+colour to be treated as transparent may be specified, along with an
+optional colour tolerance value.
+
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
\wxheading{Return value}
-{\tt TRUE} if successful, {\tt FALSE} otherwise.
+{\tt true} if successful, {\tt false} otherwise.
\wxheading{Remarks}
To use it, construct an iterator object on the stack and loop through the
regions, testing the object and incrementing the iterator at the end of the loop.
-See \helpref{wxWindow::OnPaint}{wxwindowonpaint} for an example of use.
+See \helpref{wxPaintEvent}{wxpaintevent} for an example of use.
\wxheading{Derived from}
\wxheading{See also}
-\helpref{wxWindow::OnPaint}{wxwindowonpaint}
+\helpref{wxPaintEvent}{wxpaintevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\constfunc{bool}{HaveRects}{\void}
-Returns {\tt TRUE} if there are still some rectangles; otherwise returns {\tt FALSE}.
+Returns {\tt true} if there are still some rectangles; otherwise returns {\tt false}.
\membersection{wxRegionIterator::Reset}
\constfunc{}{operator bool}{\void}
-Returns {\tt TRUE} if there are still some rectangles; otherwise returns {\tt FALSE}.
+Returns {\tt true} if there are still some rectangles; otherwise returns {\tt false}.
You can use this to test the iterator object as if it were of type bool.