// Name: devtips.h
// Purpose: Cross-platform development page of the Doxygen manual
// Author: wxWidgets team
-// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
/**
-@page page_multiplatform Multi-platform development
+@page page_multiplatform General Cross-Platform Development Tips
-This chapter describes some tips related to multi-platform development.
+@tableofcontents
-@li @ref page_multiplatform_includefiles
-@li @ref page_multiplatform_libraries
-@li @ref page_multiplatform_configuration
-@li @ref page_multiplatform_makefiles
-@li @ref page_multiplatform_winresources
-@li @ref page_multiplatform_allocatingobjects
-@li @ref page_multiplatform_architecturedependency
-@li @ref page_multiplatform_conditionalcompilation
-@li @ref page_multiplatform_cpp
-@li @ref page_multiplatform_filehandling
-@li @ref page_multiplatform_reducingerr
-@li @ref page_multiplatform_gui
-@li @ref page_multiplatform_debug
+This chapter describes some tips related to cross-platform development.
-<hr>
-@section page_multiplatform_includefiles Include files
+@section page_multiplatform_includefiles Include Files
-The main include file is @c "wx/wx.h"; this includes the most commonly
-used modules of wxWidgets.
+The main include file is @c "wx/wx.h"; this includes the most commonly used
+modules of wxWidgets.
To save on compilation time, include only those header files relevant to the
-source file. If you are using @b precompiled headers, you should include
-the following section before any other includes:
+source file. If you are using @b precompiled headers, you should include the
+following section before any other includes:
@verbatim
// For compilers that support precompilation, includes "wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
-#pragma hdrstop
+# pragma hdrstop
#endif
#ifndef WX_PRECOMP
-// Include your minimal set of headers here, or wx.h
-#include <wx/wx.h>
+ // Include your minimal set of headers here, or wx.h
+# include <wx/wx.h>
#endif
... now your other include files ...
@endverbatim
-The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation
-may seem quirky, it is in fact the end result of a lot of experimentation,
-and several Windows compilers to use precompilation which is largely automatic for
-compilers with necessary support. Currently it is used for Visual C++ (including
-embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
-and newer versions of GCC.
-Some compilers might need extra work from the application developer to set the
-build environment up as necessary for the support.
+The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may
+seem quirky, it is in fact the end result of a lot of experimentation, and
+several Windows compilers to use precompilation which is largely automatic for
+compilers with necessary support. Currently it is used for Visual C++
+(including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
+and newer versions of GCC. Some compilers might need extra work from the
+application developer to set the build environment up as necessary for the
+support.
@section page_multiplatform_libraries Libraries
-All ports of wxWidgets can create either a @b static library or a @b shared library.
+All ports of wxWidgets can create either a @b static library or a @b shared
+library.
-When a program is linked against a @e static library, the machine code from the object
-files for any external functions used by the program is copied from the library into
-the final executable.
+When a program is linked against a @e static library, the machine code from the
+object files for any external functions used by the program is copied from the
+library into the final executable.
-@e Shared libraries are handled with a more advanced form of linking, which makes the
-executable file smaller. They use the extension @c \91.so\92 (Shared Object) under Linux
-and @c '.dll' (Dynamic Link Library) under Windows.
+@e Shared libraries are handled with a more advanced form of linking, which
+makes the executable file smaller. They use the extension @c ".so" (Shared
+Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows.
-An executable file linked against a shared library contains only a small table of the
-functions it requires, instead of the complete machine code from the object files for
-the external functions.
-Before the executable file starts running, the machine code for the external functions
-is copied into memory from the shared library file on disk by the operating
-system - a process referred to as @e dynamic linking.
+An executable file linked against a shared library contains only a small table
+of the functions it requires, instead of the complete machine code from the
+object files for the external functions. Before the executable file starts
+running, the machine code for the external functions is copied into memory from
+the shared library file on disk by the operating system - a process referred to
+as @e dynamic linking.
-Dynamic linking makes executable files smaller and saves disk space, because one copy
-of a library can be shared between multiple programs.
-Most operating systems also provide a virtual memory mechanism which allows one copy
-of a shared library in physical memory to be used by all running programs, saving
+Dynamic linking makes executable files smaller and saves disk space, because
+one copy of a library can be shared between multiple programs. Most operating
+systems also provide a virtual memory mechanism which allows one copy of a
+shared library in physical memory to be used by all running programs, saving
memory as well as disk space.
-Furthermore, shared libraries make it possible to update a library without recompiling
-the programs which use it (provided the interface to the library does not change).
+Furthermore, shared libraries make it possible to update a library without
+recompiling the programs which use it (provided the interface to the library
+does not change).
-wxWidgets can also be built in @b multilib and @b monolithic variants.
-See the @ref page_libs for more information on these.
+wxWidgets can also be built in @b multilib and @b monolithic variants. See the
+@ref page_libs for more information on these.
@section page_multiplatform_configuration Configuration
-When using project files and makefiles directly to build wxWidgets,
-options are configurable in the file
-@c "wx/XXX/setup.h" where XXX is the required platform (such as @c msw, @c motif,
-@c gtk, @c mac).
+When using project files and makefiles directly to build wxWidgets, options are
+configurable in the file @c "wx/XXX/setup.h" where XXX is the required
+platform (such as @c msw, @c motif, @c gtk, @c mac).
-Some settings are a matter of taste, some help with platform-specific problems, and
-others can be set to minimize the size of the library. Please see the @c setup.h file
-and @c install.txt files for details on configuration.
+Some settings are a matter of taste, some help with platform-specific problems,
+and others can be set to minimize the size of the library. Please see the
+@c "setup.h" file and @c "install.txt" files for details on configuration.
-When using the @c 'configure' script to configure wxWidgets (on Unix and other platforms
-where configure is available), the corresponding @c setup.h files are generated automatically
-along with suitable makefiles.
+When using the @c "configure" script to configure wxWidgets (on Unix and other
+platforms where configure is available), the corresponding @c "setup.h" files
+are generated automatically along with suitable makefiles.
-When using the RPM packages (or DEB or other forms of @e binaries) for installing
-wxWidgets on Linux, a correct @c setup.h is shipped in the package and
-this must not be changed.
+When using the RPM packages (or DEB or other forms of @e binaries) for
+installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package
+and this must not be changed.
@section page_multiplatform_makefiles Makefiles
On Microsoft Windows, wxWidgets has a different set of makefiles for each
-compiler, because each compiler's @c 'make' tool is slightly different.
-Popular Windows compilers that we cater for, and the corresponding makefile
-extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
-OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
-for the wxWidgets library itself, samples, demos, and utilities.
-
-On Linux, Mac and OS/2, you use the @c 'configure' command to generate the
-necessary makefiles. You should also use this method when building with
+compiler, because each compiler's @c 'make' tool is slightly different. Popular
+Windows compilers that we cater for, and the corresponding makefile extensions,
+include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat)
+and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library
+itself, samples, demos, and utilities.
+
+On Linux, Mac and OS/2, you use the @c 'configure' command to generate the
+necessary makefiles. You should also use this method when building with
MinGW/Cygwin on Windows.
-We also provide project files for some compilers, such as Microsoft VC++.
-However, we recommend using makefiles to build the wxWidgets library itself,
-because makefiles can be more powerful and less manual intervention is required.
+We also provide project files for some compilers, such as Microsoft VC++.
+However, we recommend using makefiles to build the wxWidgets library itself,
+because makefiles can be more powerful and less manual intervention is
+required.
-On Windows using a compiler other than MinGW/Cygwin, you would build the wxWidgets
-library from the @c build/msw directory which contains the relevant makefiles.
+On Windows using a compiler other than MinGW/Cygwin, you would build the
+wxWidgets library from the @c "build/msw" directory which contains the relevant
+makefiles.
On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
-'configure' (found in the top-level of the wxWidgets source hierarchy),
-from within a suitable empty directory for containing makefiles, object
-files and libraries.
+'configure' (found in the top-level of the wxWidgets source hierarchy), from
+within a suitable empty directory for containing makefiles, object files and
+libraries.
+
+For details on using makefiles, configure, and project files, please see
+@c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform
+of interest, such as @c msw, @c gtk, @c x11, @c mac.
-For details on using makefiles, configure, and project files,
-please see @c docs/xxx/install.txt in your distribution, where
-@c xxx is the platform of interest, such as @c msw, @c gtk, @c x11, @c mac.
+All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>.
+wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the
+wxWidgets bakefile presets. These files allow you to create bakefiles for your
+own wxWidgets-based applications very easily.
-All wxWidgets makefiles are generated using @link http://www.bakefile.org Bakefile @endlink.
-wxWidgets also provides (in the @c build/bakefiles/wxpresets) the
-<b>wxWidgets bakefile presets</b>: these files allow you to create bakefiles for
-your own wxWidgets-based applications very easily.
-@section page_multiplatform_winresources Windows Resource files
+@section page_multiplatform_winresources Windows Resource Files
-wxWidgets application compilation under MS Windows requires at least one
-extra file: a resource file.
+wxWidgets application compilation under MS Windows requires at least one extra
+file: a resource file.
-The least that must be defined in the Windows resource file (extension RC)
-is the following statement:
+The least that must be defined in the Windows resource file (extension RC) is
+the following statement:
@verbatim
#include "wx/msw/wx.rc"
wxicon icon wx.ico
@endverbatim
-The icon can then be referenced by name when creating a frame icon. See
-the MS Windows SDK documentation.
+The icon can then be referenced by name when creating a frame icon. See the
+Microsoft Windows SDK documentation.
-@note include wx.rc @e after any ICON statements
- so programs that search your executable for icons (such
- as the Program Manager) find your application icon first.
+@note Include "wx.rc" @e after any ICON statements so programs that search your
+ executable for icons (such as the Program Manager) find your application
+ icon first.
-@section page_multiplatform_allocatingobjects Allocating and deleting wxWidgets objects
+@section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects
-In general, classes derived from wxWindow must dynamically allocated
-with @e new and deleted with @e delete. If you delete a window,
-all of its children and descendants will be automatically deleted,
-so you don't need to delete these descendants explicitly.
+In general, classes derived from wxWindow must dynamically allocated with
+@e new and deleted with @e delete. If you delete a window, all of its children
+and descendants will be automatically deleted, so you don't need to delete
+these descendants explicitly.
-When deleting a frame or dialog, use @b Destroy rather than @b delete so
-that the wxWidgets delayed deletion can take effect. This waits until idle time
+When deleting a frame or dialog, use @b Destroy rather than @b delete so that
+the wxWidgets delayed deletion can take effect. This waits until idle time
(when all messages have been processed) to actually delete the window, to avoid
problems associated with the GUI sending events to deleted windows.
-Don't create a window on the stack, because this will interfere
-with delayed deletion.
-
-If you decide to allocate a C++ array of objects (such as wxBitmap) that may
-be cleaned up by wxWidgets, make sure you delete the array explicitly
-before wxWidgets has a chance to do so on exit, since calling @e delete on
-array members will cause memory problems.
+In general wxWindow-derived objects should always be allocated on the heap
+as wxWidgets will destroy them itself. The only, but important, exception to
+this rule are the modal dialogs, i.e. wxDialog objects which are shown using
+wxDialog::ShowModal() method. They may be allocated on the stack and, indeed,
+usually are local variables to ensure that they are destroyed on scope exit as
+wxWidgets does not destroy them unlike with all the other windows. So while it
+is still possible to allocate modal dialogs on the heap, you should still
+destroy or delete them explicitly in this case instead of relying on wxWidgets
+doing it.
+
+If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
+cleaned up by wxWidgets, make sure you delete the array explicitly before
+wxWidgets has a chance to do so on exit, since calling @e delete on array
+members will cause memory problems.
wxColour can be created statically: it is not automatically cleaned
up and is unlikely to be shared between other objects; it is lightweight
enough for copies to be made.
-Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
-Windows is particularly sensitive to this: so make sure you
-make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
-a drawing object that may be in use. Code that doesn't do this will probably work
-fine on some platforms, and then fail under Windows.
+Beware of deleting objects such as a wxPen or wxBitmap if they are still in
+use. Windows is particularly sensitive to this, so make sure you make calls
+like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before
+deleting a drawing object that may be in use. Code that doesn't do this will
+probably work fine on some platforms, and then fail under Windows.
-@section page_multiplatform_architecturedependency Architecture dependency
+@section page_multiplatform_architecturedependency Architecture Dependency
A problem which sometimes arises from writing multi-platform programs is that
the basic C types are not defined the same on all platforms. This holds true
for both the length in bits of the standard types (such as int and long) as
-well as their byte order, which might be little endian (typically
-on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
+well as their byte order, which might be little endian (typically on Intel
+computers) or big endian (typically on some Unix workstations). wxWidgets
defines types and macros that make it easy to write architecture independent
code. The types are:
where wxInt32 stands for a 32-bit signed integer type etc. You can also check
which architecture the program is compiled on using the wxBYTE_ORDER define
-which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe wxPDP_ENDIAN
-as well).
+which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe
+wxPDP_ENDIAN as well).
The macros handling bit-swapping with respect to the applications endianness
are described in the @ref group_funcmacro_byteorder section.
-@section page_multiplatform_conditionalcompilation Conditional compilation
+@section page_multiplatform_conditionalcompilation Conditional Compilation
One of the purposes of wxWidgets is to reduce the need for conditional
compilation in source code, which can be messy and confusing to follow.
-However, sometimes it is necessary to incorporate platform-specific
-features (such as metafile use under MS Windows). The @ref page_wxusedef
-symbols listed in the file @c setup.h may be used for this purpose,
-along with any user-supplied ones.
+However, sometimes it is necessary to incorporate platform-specific features
+(such as metafile use under MS Windows). The @ref page_wxusedef symbols listed
+in the file @c setup.h may be used for this purpose, along with any
+user-supplied ones.
-@section page_multiplatform_cpp C++ issues
+@section page_multiplatform_cpp C++ Issues
The following documents some miscellaneous C++ issues.
@subsection page_multiplatform_cpp_templates Templates
-wxWidgets does not use templates (except for some advanced features that
-are switched off by default) since it is a notoriously unportable feature.
+wxWidgets does not use templates (except for some advanced features that are
+switched off by default) since it is a notoriously unportable feature.
-@subsection page_multiplatform_cpp_rtti RTTI
+@subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI)
wxWidgets does not use C++ run-time type information since wxWidgets provides
its own run-time type information system, implemented using macros.
-@subsection page_multiplatform_cpp_null Type of NULL
-
-Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
-no conversion to pointers is allowed. Because of that, all these
-occurrences of NULL in the GTK+ port use an explicit conversion such
-as
-
-@code
-wxWindow *my_window = (wxWindow*) NULL;
-@endcode
-
-It is recommended to adhere to this in all code using wxWidgets as
-this make the code (a bit) more portable.
-
-@subsection page_multiplatform_cpp_precompiledheaders Precompiled headers
+@subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers
-Some compilers, such as Borland C++ and Microsoft C++, support
-precompiled headers. This can save a great deal of compiling time. The
-recommended approach is to precompile @c "wx.h", using this
-precompiled header for compiling both wxWidgets itself and any
-wxWidgets applications. For Windows compilers, two dummy source files
-are provided (one for normal applications and one for creating DLLs)
-to allow initial creation of the precompiled header.
+Some compilers, such as Borland C++ and Microsoft C++, support precompiled
+headers. This can save a great deal of compiling time. The recommended approach
+is to precompile @c "wx.h", using this precompiled header for compiling both
+wxWidgets itself and any wxWidgets applications. For Windows compilers, two
+dummy source files are provided (one for normal applications and one for
+creating DLLs) to allow initial creation of the precompiled header.
-However, there are several downsides to using precompiled headers. One
-is that to take advantage of the facility, you often need to include
-more header files than would normally be the case. This means that
-changing a header file will cause more recompilations (in the case of
-wxWidgets, everything needs to be recompiled since everything includes @c "wx.h" !)
+However, there are several downsides to using precompiled headers. One is that
+to take advantage of the facility, you often need to include more header files
+than would normally be the case. This means that changing a header file will
+cause more recompilations (in the case of wxWidgets, everything needs to be
+recompiled since everything includes @c "wx.h").
-A related problem is that for compilers that don't have precompiled
-headers, including a lot of header files slows down compilation
-considerably. For this reason, you will find (in the common
-X and Windows parts of the library) conditional
-compilation that under Unix, includes a minimal set of headers;
-and when using Visual C++, includes @c wx.h. This should help provide
-the optimal compilation for each compiler, although it is
-biased towards the precompiled headers facility available
-in Microsoft C++.
+A related problem is that for compilers that don't have precompiled headers,
+including a lot of header files slows down compilation considerably. For this
+reason, you will find (in the common X and Windows parts of the library)
+conditional compilation that under Unix, includes a minimal set of headers; and
+when using Visual C++, includes @c "wx.h". This should help provide the optimal
+compilation for each compiler, although it is biased towards the precompiled
+headers facility available in Microsoft C++.
-@section page_multiplatform_filehandling File handling
+@section page_multiplatform_filehandling File Handling
-When building an application which may be used under different
-environments, one difficulty is coping with documents which may be
-moved to different directories on other machines. Saving a file which
-has pointers to full pathnames is going to be inherently unportable.
+When building an application which may be used under different environments,
+one difficulty is coping with documents which may be moved to different
+directories on other machines. Saving a file which has pointers to full
+pathnames is going to be inherently unportable.
-One approach is to store filenames on their own, with no directory
-information. The application then searches into a list of standard
-paths (platform-specific) through the use of wxStandardPaths.
+One approach is to store filenames on their own, with no directory information.
+The application then searches into a list of standard paths (platform-specific)
+through the use of wxStandardPaths.
Eventually you may want to use also the wxPathList class.
-Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore.
-Most modern operating systems allow at least 255 characters in the filename;
-the exact maximum length, as well as the characters allowed in the filenames,
-are OS-specific so you should try to avoid extremely long (> 255 chars) filenames
+Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most
+modern operating systems allow at least 255 characters in the filename; the
+exact maximum length, as well as the characters allowed in the filenames, are
+OS-specific so you should try to avoid extremely long (> 255 chars) filenames
and/or filenames with non-ANSI characters.
Another thing you need to keep in mind is that all Windows operating systems
are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
case-sensitive.
-Also, for text files, different OSes use different End Of Lines (EOL).
-Windows uses CR+LF convention, Linux uses LF only, Mac CR only.
+Also, for text files, different OSes use different End Of Lines (EOL). Windows
+uses CR+LF convention, Linux uses LF only, Mac CR only.
The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract
-from these differences.
-Of course, there are also 3rd party utilities such as @c dos2unix and @c unix2dos
-which do the EOL conversions.
+from these differences. Of course, there are also 3rd party utilities such as
+@c dos2unix and @c unix2dos which do the EOL conversions.
-See also the @ref group_funcmacro_file section of the reference
-manual for the description of miscellaneous file handling functions.
+See also the @ref group_funcmacro_file section of the reference manual for the
+description of miscellaneous file handling functions.
-@section page_multiplatform_reducingerr Reducing programming errors
+
+@section page_multiplatform_reducingerr Reducing Programming Errors
@subsection page_multiplatform_reducingerr_useassert Use ASSERT
-It is good practice to use ASSERT statements liberally, that check for conditions
-that should or should not hold, and print out appropriate error messages.
+It is good practice to use ASSERT statements liberally, that check for
+conditions that should or should not hold, and print out appropriate error
+messages.
-These can be compiled out of a non-debugging version of wxWidgets
-and your application. Using ASSERT is an example of `defensive programming':
-it can alert you to problems later on.
+These can be compiled out of a non-debugging version of wxWidgets and your
+application. Using ASSERT is an example of `defensive programming': it can
+alert you to problems later on.
-See ::wxASSERT for more info.
+See wxASSERT() for more info.
-@subsection page_multiplatform_reducingerr_usewxstring Use wxString in preference to character arrays
+@subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays
Using wxString can be much safer and more convenient than using @c wxChar*.
-You can reduce the possibility of memory leaks substantially, and it is much more
-convenient to use the overloaded operators than functions such as @c strcmp.
-wxString won't add a significant overhead to your program; the overhead is compensated
-for by easier manipulation (which means less code).
+You can reduce the possibility of memory leaks substantially, and it is much
+more convenient to use the overloaded operators than functions such as
+@c strcmp. wxString won't add a significant overhead to your program; the
+overhead is compensated for by easier manipulation (which means less code).
The same goes for other data types: use classes wherever possible.
-@section page_multiplatform_gui GUI design
-
-@subsection page_multiplatform_gui_usesizers Use sizers
-
-Don't use absolute panel item positioning if you can avoid it. Different GUIs have
-very differently sized panel items. Consider using the @ref overview_sizer instead.
+@section page_multiplatform_gui GUI Design
-@subsection page_multiplatform_gui_useresources Use wxWidgets resource files
-
-Use @c XRC (wxWidgets resource files) where possible, because they can be easily changed
-independently of source code. See the @ref overview_xrc for more info.
+@li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can
+ avoid it. Every platform's native controls have very different sizes.
+ Consider using the @ref overview_sizer instead.
+@li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files)
+ where possible, because they can be easily changed independently of source
+ code. See the @ref overview_xrc for more info.
@section page_multiplatform_debug Debugging
-@subsection page_multiplatform_debug_positivethinking Positive thinking
+@subsection page_multiplatform_debug_positivethinking Positive Thinking
-It is common to blow up the problem in one's imagination, so that it seems to threaten
-weeks, months or even years of work. The problem you face may seem insurmountable:
-but almost never is. Once you have been programming for some time, you will be able
-to remember similar incidents that threw you into the depths of despair. But
-remember, you always solved the problem, somehow!
+It is common to blow up the problem in one's imagination, so that it seems to
+threaten weeks, months or even years of work. The problem you face may seem
+insurmountable: but almost never is. Once you have been programming for some
+time, you will be able to remember similar incidents that threw you into the
+depths of despair. But remember, you always solved the problem, somehow!
-Perseverance is often the key, even though a seemingly trivial problem
-can take an apparently inordinate amount of time to solve. In the end,
-you will probably wonder why you worried so much. That's not to say it
-isn't painful at the time. Try not to worry -- there are many more important
-things in life.
+Perseverance is often the key, even though a seemingly trivial problem can take
+an apparently inordinate amount of time to solve. In the end, you will probably
+wonder why you worried so much. That's not to say it isn't painful at the time.
+Try not to worry -- there are many more important things in life.
-@subsection page_multiplatform_debug_simplifyproblem Simplify the problem
+@subsection page_multiplatform_debug_simplifyproblem Simplify the Problem
-Reduce the code exhibiting the problem to the smallest program possible
-that exhibits the problem. If it is not possible to reduce a large and
-complex program to a very small program, then try to ensure your code
-doesn't hide the problem (you may have attempted to minimize the problem
-in some way: but now you want to expose it).
+Reduce the code exhibiting the problem to the smallest program possible that
+exhibits the problem. If it is not possible to reduce a large and complex
+program to a very small program, then try to ensure your code doesn't hide the
+problem (you may have attempted to minimize the problem in some way: but now
+you want to expose it).
-With luck, you can add a small amount of code that causes the program
-to go from functioning to non-functioning state. This should give a clue
-to the problem. In some cases though, such as memory leaks or wrong
-deallocation, this can still give totally spurious results!
+With luck, you can add a small amount of code that causes the program to go
+from functioning to non-functioning state. This should give a clue to the
+problem. In some cases though, such as memory leaks or wrong deallocation, this
+can still give totally spurious results!
-@subsection page_multiplatform_debug_usedebugger Use a debugger
+@subsection page_multiplatform_debug_usedebugger Use a Debugger
-This sounds like facetious advice, but it is surprising how often people
-don't use a debugger. Often it is an overhead to install or learn how to
-use a debugger, but it really is essential for anything but the most
-trivial programs.
+This sounds like facetious advice, but it is surprising how often people don't
+use a debugger. Often it is an overhead to install or learn how to use a
+debugger, but it really is essential for anything but the most trivial
+programs.
-@subsection page_multiplatform_debug_uselogging Use logging functions
+@subsection page_multiplatform_debug_uselogging Use Logging Functions
-There is a variety of logging functions that you can use in your program:
-see @ref group_funcmacro_log.
+There is a variety of logging functions that you can use in your program: see
+@ref group_funcmacro_log.
-Using tracing statements may be more convenient than using the debugger
-in some circumstances (such as when your debugger doesn't support a lot
-of debugging code, or you wish to print a bunch of variables).
+Using tracing statements may be more convenient than using the debugger in some
+circumstances (such as when your debugger doesn't support a lot of debugging
+code, or you wish to print a bunch of variables).
-@subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets debugging facilities
+@subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities
-You can use wxDebugContext to check for
-memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
-automatically check for memory leaks at the end of the program if wxWidgets is suitably
-configured. Depending on the operating system and compiler, more or less
-specific information about the problem will be logged.
+You can use wxDebugContext to check for memory leaks and corrupt memory: in
+fact in debugging mode, wxWidgets will automatically check for memory leaks at
+the end of the program if wxWidgets is suitably configured. Depending on the
+operating system and compiler, more or less specific information about the
+problem will be logged.
-You should also use @ref group_funcmacro_debugging as part of a `defensive programming' strategy,
-scattering wxASSERTs liberally to test for problems in your code as early as possible.
-Forward thinking will save a surprising amount of time in the long run.
+You should also use @ref group_funcmacro_debug as part of a "defensive
+programming" strategy, scattering wxASSERT()s liberally to test for problems in
+your code as early as possible. Forward thinking will save a surprising amount
+of time in the long run.
See the @ref overview_debugging for further information.
-
*/
+