#include <windows.h>
#include <windowsx.h>
-#ifndef __GNUWIN32__
+#if !defined( __GNUWIN32__ ) || defined(wxUSE_NORLANDER_HEADERS)
#include <mmsystem.h>
#endif
+#ifndef __TWIN32__
#ifdef __GNUWIN32__
+#ifndef wxUSE_NORLANDER_HEADERS
#include "wx/msw/gnuwin32/extra.h"
#endif
+#endif
+#endif
wxWave::wxWave()
: m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
Create(sFileName, isResource);
}
-wxWave::wxWave(int size, const byte* data)
+wxWave::wxWave(int size, const wxByte* data)
: m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
{
Create(size, data);
m_isResource = TRUE;
HRSRC hresInfo;
-#ifdef __WIN32__
- hresInfo = ::FindResourceA((HMODULE) wxhInstance, fileName, "WAVE");
+#if defined(__WIN32__) && !defined(__TWIN32__)
+#ifdef _UNICODE
+ hresInfo = ::FindResourceW((HMODULE) wxhInstance, fileName, wxT("WAVE"));
+#else
+ hresInfo = ::FindResourceA((HMODULE) wxhInstance, fileName, wxT("WAVE"));
+#endif
#else
- hresInfo = ::FindResource((HMODULE) wxhInstance, fileName, "WAVE");
+ hresInfo = ::FindResource((HMODULE) wxhInstance, fileName, wxT("WAVE"));
#endif
if (!hresInfo)
return FALSE;
if (waveData)
{
- m_waveData= (byte*)::LockResource(waveData);
+ m_waveData= (wxByte*)::LockResource(waveData);
m_waveLength = (int) ::SizeofResource((HMODULE) wxhInstance, hresInfo);
}
m_waveLength = (int) fileWave.Length();
- m_waveData = (byte*)::GlobalLock(::GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
+ m_waveData = (wxByte*)::GlobalLock(::GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
if (!m_waveData)
return FALSE;
}
}
-bool wxWave::Create(int size, const byte* data)
+bool wxWave::Create(int size, const wxByte* data)
{
Free();
m_isResource = FALSE;
m_waveLength=size;
- m_waveData = (byte*)::GlobalLock(::GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
+ m_waveData = (wxByte*)::GlobalLock(::GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
if (!m_waveData)
return FALSE;
return FALSE;
#ifdef __WIN32__
- return ( ::PlaySound((LPCSTR)m_waveData, NULL, SND_MEMORY |
+ return ( ::PlaySound((LPCTSTR)m_waveData, NULL, SND_MEMORY |
SND_NODEFAULT | (async ? SND_ASYNC : SND_SYNC) | (looped ? (SND_LOOP | SND_ASYNC) : 0)) != 0 );
#else
return ( ::sndPlaySound((LPCSTR)m_waveData, SND_MEMORY |