// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
// Level 1: wxDC, OnSize (etc.) compatibility, but
// some new features such as event tables
-#define wxUSE_AUTOTRANS 1
- // Define wxTString
-#define wxUSE_POSTSCRIPT 1
- // 0 for no PostScript device context
+#define wxUSE_AUTOTRANS 1
+ // Define wxTString
+#define wxUSE_POSTSCRIPT 0
+ // 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_RESOURCES 1
- // 0 for no wxGetResource/wxWriteResource
+ // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
-
+
#define wxUSE_TIMEDATE 1
// 0 for no wxTime/wxDate classes
-
+
#define wxUSE_CLIPBOARD 1
- // 0 for no clipboard functions
+ // 0 for no clipboard functions
#define wxUSE_SPLINES 1
- // 0 for no splines
+ // 0 for no splines
#define wxUSE_XFIG_SPLINE_CODE 1
- // 1 for XFIG spline code, 0 for AIAI spline code.
+ // 1 for XFIG spline code, 0 for AIAI spline code.
// AIAI spline code is slower, but freer of copyright issues.
#define wxUSE_DRAG_AND_DROP 1
- // 0 for no drag and drop
+ // 0 for no drag and drop
#define wxUSE_TOOLBAR 1
// Define 1 to use toolbar classes
#define wxUSE_SCROLLBAR 1
// Define 1 to compile contributed wxScrollBar class
-#define wxUSE_XPM_IN_X 1
#define wxUSE_XPM_IN_MSW 0
- // Define 1 to support the XPM package in wxBitmap,
- // separated by platform. If 1, you must link in
- // the XPM library to your applications.
-#define wxUSE_IMAGE_LOADING_IN_X 1
- // Use dynamic icon/bitmap loading/saving code in utils/image under X.
- // If this is 1, you will need to link your applications
- // with image_X.lib. where X is motif, ol, or hp.
-
+ // Define 1 to support the XPM package in wxBitmap.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
-#define wxUSE_GNU_WXSTRING 0
- // Define 1 to use modified GNU wxString class
- // from (stefan.hammes@urz.uni-heidelberg.de) in contrib\string
- // TODO: why does this give an unresolved 'wxRegex::Search'
- // symbol if 1?
+// BC++/Win16 can't cope with the amount of data in resource.cpp
+#if defined(__WIN16__) && defined(__BORLANDC__)
+#undef wxUSE_WX_RESOURCES
+#define wxUSE_WX_RESOURCES 0
+#endif
#define HAVE_SOCKET 1
- // Use WinSock if 1
+ // Use WinSock if 1
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
-// GnuWin32 (b19) can't copy with these operators.
-#ifdef __GNUWIN32__
-#undef wxUSE_GLOBAL_MEMORY_OPERATORS 1
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
-#endif
+#define wxUSE_DEBUG_NEW_ALWAYS 1
+ // In debug mode, causes new to be defined to
+ // be WXDEBUG_NEW (see object.h).
+ // If this causes problems (e.g. link errors), set this to 0.
+ // You may need to set this to 0 if using templates (at least
+ // for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
-#define wxUSE_C_MAIN 0
- // Set to 1 to use main.c instead of main.cpp (UNIX only)
-
#define wxUSE_ODBC 1
// Define 1 to use ODBC classes
+#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 1
+#else
+#define wxUSE_IOSTREAMH 0
+#endif
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
+#define wxUSE_THREADS 1
+ // support for multithreaded applications: if
+ // 1, compile in thread classes (thread.h)
+ // and make the library thread safe
+#define wxUSE_ZLIB 1
+ // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG 1
+ // Use PNG bitmap code
+#define wxUSE_STD_IOSTREAM 1
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
+
/*
* Finer detail
*
*/
-#define wxUSE_APPLE_IEEE 1
- // if enabled, the float codec written by Apple
- // will be used to write, in a portable way,
- // float on the disk
+#define wxUSE_APPLE_IEEE 1
+ // if enabled, the float codec written by Apple
+ // will be used to write, in a portable way,
+ // float on the disk
/*
* MS Windows/Windows NT
#define wxUSE_NATIVE_STATUSBAR 1
// Set to 0 to use cross-platform wxStatusBar
+#define wxUSE_DBWIN32 1
+ // Use Andrew Tucker's OutputDebugString implementation
+ // (required on Win95 only). See utils.cpp.
/*
* Any platform
#define wxUSE_TYPEDEFS 0
// Use typedefs not classes for wxPoint
- // and others, to reduce overhead and avoid
- // MS C7 memory bug. Bounds checker
- // complains about deallocating
+ // and others, to reduce overhead and avoid
+ // MS C7 memory bug. Bounds checker
+ // complains about deallocating
// arrays of wxPoints if wxPoint is a class.
#if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__)