]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/toplevel.h
Window management and sizer layout corrections
[wxWidgets.git] / include / wx / univ / toplevel.h
index 5d2aa3161fe26ea509ddce7f4f46554f2b118215..ed977de59e1ff1dd52bfdb1fc8bc07b485dcaa68 100644 (file)
@@ -3,7 +3,7 @@
 // Purpose:     Top level window, abstraction of wxFrame and wxDialog
 // Author:      Vaclav Slavik
 // Id:          $Id$
 // Purpose:     Top level window, abstraction of wxFrame and wxDialog
 // Author:      Vaclav Slavik
 // Id:          $Id$
-// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
     #pragma interface "univtoplevel.h"
 #endif
 
     #pragma interface "univtoplevel.h"
 #endif
 
+#include "wx/univ/inpcons.h"
+#include "wx/univ/inphand.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// frame decorations type flags used in wxRenderer and wxColourScheme
+enum
+{
+    wxTOPLEVEL_ACTIVE          = 0x00000001,
+    wxTOPLEVEL_MAXIMIZED       = 0x00000002,
+    wxTOPLEVEL_TITLEBAR        = 0x00000004,
+    wxTOPLEVEL_ICON            = 0x00000008,
+    wxTOPLEVEL_RESIZEABLE      = 0x00000010,
+    wxTOPLEVEL_BORDER          = 0x00000020,
+    wxTOPLEVEL_BUTTON_CLOSE    = 0x01000000,
+    wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
+    wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,
+    wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,
+    wxTOPLEVEL_BUTTON_HELP     = 0x10000000,
+};
+
+// frame hit test return values:
+enum
+{
+    wxHT_TOPLEVEL_NOWHERE         = 0x00000000,
+    wxHT_TOPLEVEL_CLIENT_AREA     = 0x00000001,
+    wxHT_TOPLEVEL_ICON            = 0x00000002,
+    wxHT_TOPLEVEL_TITLEBAR        = 0x00000004,
+
+    wxHT_TOPLEVEL_BORDER_N        = 0x00000010,
+    wxHT_TOPLEVEL_BORDER_S        = 0x00000020,
+    wxHT_TOPLEVEL_BORDER_E        = 0x00000040,
+    wxHT_TOPLEVEL_BORDER_W        = 0x00000080,
+    wxHT_TOPLEVEL_BORDER_NE       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
+    wxHT_TOPLEVEL_BORDER_SE       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
+    wxHT_TOPLEVEL_BORDER_NW       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
+    wxHT_TOPLEVEL_BORDER_SW       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+    wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,
+
+    wxHT_TOPLEVEL_BUTTON_CLOSE    = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
+    wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
+    wxHT_TOPLEVEL_BUTTON_ICONIZE =  /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
+    wxHT_TOPLEVEL_BUTTON_RESTORE  = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
+    wxHT_TOPLEVEL_BUTTON_HELP     = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
+    wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
+};
+
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+    wxINTERACTIVE_MOVE           = 0x00000001,
+    wxINTERACTIVE_RESIZE         = 0x00000002,
+    wxINTERACTIVE_RESIZE_S       = 0x00000010,
+    wxINTERACTIVE_RESIZE_N       = 0x00000020,
+    wxINTERACTIVE_RESIZE_W       = 0x00000040,
+    wxINTERACTIVE_RESIZE_E       = 0x00000080,
+    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
+// ----------------------------------------------------------------------------
+// the actions supported by this control
+// ----------------------------------------------------------------------------
+
+#define wxACTION_TOPLEVEL_ACTIVATE       _T("activate")   // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS   _T("pressbtn")   // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK   _T("clickbtn")   // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE           _T("move")       // move the frame
+#define wxACTION_TOPLEVEL_RESIZE         _T("resize")     // resize the frame
 
 //-----------------------------------------------------------------------------
 // wxTopLevelWindow
 //-----------------------------------------------------------------------------
 
 
 //-----------------------------------------------------------------------------
 // wxTopLevelWindow
 //-----------------------------------------------------------------------------
 
-class wxTopLevelWindow : public wxTopLevelWindowNative
+class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+                                     public wxInputConsumer
 {
 public:
     // construction
 {
 public:
     // construction
@@ -48,15 +120,81 @@ public:
 
     // implement base class pure virtuals
     virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
 
     // implement base class pure virtuals
     virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+    virtual wxPoint GetClientAreaOrigin() const;
+    virtual void DoGetClientSize(int *width, int *height) const;
+    virtual void DoSetClientSize(int width, int height);
+    virtual void SetIcon(const wxIcon& icon);
 
     // implementation from now on
     // --------------------------
 
 
     // implementation from now on
     // --------------------------
 
-    DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+    // tests for frame's part at given point
+    long HitTest(const wxPoint& pt) const;
+
+    virtual bool PerformAction(const wxControlAction& action,
+                               long numArg = -1,
+                               const wxString& strArg = wxEmptyString);
+
+    // move/resize the frame interactively, i.e. let the user do it
+    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+    virtual int GetMinWidth() const;
+    virtual int GetMinHeight() const;
 
 protected:
 
 protected:
+    // handle titlebar button click event
+    virtual void ClickTitleBarButton(long button);
+
+    virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
+
+    // return wxTOPLEVEL_xxx combination based on current state of the frame
+    long GetDecorationsStyle() const;
+
     // common part of all ctors
     void Init();
     // common part of all ctors
     void Init();
+
+    void RefreshTitleBar();
+    void OnNcPaint(wxPaintEvent& event);
+
+    // TRUE if wxTLW should render decorations (aka titlebar) itself
+    static int ms_drawDecorations;
+    // TRUE if wxTLW can be iconized
+    static int ms_canIconize;
+    // true for currently active frame
+    bool m_isActive:1;
+    // version of icon for titlebar (16x16)
+    wxIcon m_titlebarIcon;
+    // saved window style in fullscreen mdoe
+    long m_fsSavedStyle;
+    // currently pressed titlebar button
+    long m_pressedButton;
+
+    DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+    DECLARE_EVENT_TABLE()
+    WX_DECLARE_INPUT_CONSUMER()
+};
+
+// ----------------------------------------------------------------------------
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
+{
+public:
+    wxStdFrameInputHandler(wxInputHandler *inphand);
+
+    virtual bool HandleMouse(wxInputConsumer *consumer,
+                             const wxMouseEvent& event);
+    virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
+    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+    // the window (button) which has capture or NULL and the last hittest result
+    wxTopLevelWindow *m_winCapture;
+    long              m_winHitTest;
+    long              m_winPressed;
+    bool              m_borderCursorOn;
+    wxCursor          m_origCursor;
 };
 
 #endif // __WX_UNIV_TOPLEVEL_H__
 };
 
 #endif // __WX_UNIV_TOPLEVEL_H__