#include "wx/defs.h"
#include "wx/toplevel.h"
+#include "wx/univ/renderer.h"
+#include "wx/dcclient.h"
+#include "wx/bitmap.h"
+#include "wx/image.h"
+#include "wx/cshelp.h"
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
+BEGIN_EVENT_TABLE(wxTopLevelWindow, wxTopLevelWindowNative)
+ WX_EVENT_TABLE_INPUT_CONSUMER(wxTopLevelWindow)
+ EVT_NC_PAINT(wxTopLevelWindow::OnNcPaint)
+END_EVENT_TABLE()
+WX_FORWARD_TO_INPUT_CONSUMER(wxTopLevelWindow)
// ============================================================================
// implementation
// ============================================================================
+int wxTopLevelWindow::ms_drawDecorations = -1;
+
void wxTopLevelWindow::Init()
{
+ m_isActive = FALSE;
+ m_windowStyle = 0;
+ m_pressedButton = 0;
}
bool wxTopLevelWindow::Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
- const wxSize& sizeOrig,
+ const wxSize& size,
long style,
const wxString &name)
{
- if ( !wxTopLevelWindowNative::Create(parent, id, title, pos,
- sizeOrig, style, name) )
+ // init them to avoid compiler warnings
+ long styleOrig = 0,
+ exstyleOrig = 0;
+
+ if ( ms_drawDecorations == -1 )
+ ms_drawDecorations = TRUE;
+ // FIXME_MGL -- this is temporary; we assume for now that native TLW
+ // can't do decorations, which is not true
+
+ if ( ms_drawDecorations )
+ {
+ CreateInputHandler(wxINP_HANDLER_TOPLEVEL);
+
+ styleOrig = style;
+ exstyleOrig = GetExtraStyle();
+ style &= ~(wxCAPTION | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
+ wxSYSTEM_MENU | wxRESIZE_BORDER | wxFRAME_TOOL_WINDOW |
+ wxTHICK_FRAME);
+ style = wxSIMPLE_BORDER;
+ SetExtraStyle(exstyleOrig &
+ ~(wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP));
+ }
+
+ if ( !wxTopLevelWindowNative::Create(parent, id, title, pos,
+ size, style, name) )
+ return FALSE;
+
+ // FIXME: to be removed as soon as wxTLW/wxFrame/wxDialog creation code in
+ // wxMSW is rationalized
+#ifdef __WXMSW__
+ extern const wxChar *wxFrameClassName;
+ if ( !MSWCreate(id, NULL, wxFrameClassName, this, title,
+ pos.x, pos.y, size.x, size.y, style) )
return FALSE;
-
- // FIXME_MGL -- this is temporary; we assume for now that native TLW
- // can do decorations, which is not true for MGL
+#endif // __WXMSW__
+
+ if ( ms_drawDecorations )
+ {
+ m_windowStyle = styleOrig;
+ m_exStyle = exstyleOrig;
+ }
return TRUE;
}
bool wxTopLevelWindow::ShowFullScreen(bool show, long style)
{
if ( show == IsFullScreen() ) return FALSE;
-
+
+ if ( ms_drawDecorations )
+ {
+ if ( show )
+ {
+ m_fsSavedStyle = m_windowStyle;
+ if ( style & wxFULLSCREEN_NOBORDER )
+ m_windowStyle |= wxSIMPLE_BORDER;
+ if ( style & wxFULLSCREEN_NOCAPTION )
+ m_windowStyle &= ~wxCAPTION;
+ }
+ else
+ {
+ m_windowStyle = m_fsSavedStyle;
+ }
+ }
+
return wxTopLevelWindowNative::ShowFullScreen(show, style);
-
- // FIXME_MGL -- must handle caption hiding here if not in
- // native decorations mode
}
+long wxTopLevelWindow::GetDecorationsStyle() const
+{
+ long style = 0;
+
+ if ( m_windowStyle & wxCAPTION )
+ {
+ style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_BUTTON_CLOSE;
+ if ( m_windowStyle & wxMINIMIZE_BOX )
+ style |= wxTOPLEVEL_BUTTON_ICONIZE;
+ if ( m_windowStyle & wxMAXIMIZE_BOX )
+ style |= wxTOPLEVEL_BUTTON_MAXIMIZE;
+#if wxUSE_HELP
+ if ( m_exStyle & (wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP))
+ style |= wxTOPLEVEL_BUTTON_HELP;
+#endif
+ }
+ if ( (m_windowStyle & (wxSIMPLE_BORDER | wxNO_BORDER)) == 0 )
+ style |= wxTOPLEVEL_BORDER;
+ if ( m_windowStyle & (wxRESIZE_BORDER | wxTHICK_FRAME) )
+ style |= wxTOPLEVEL_RESIZEABLE;
+
+ if ( IsMaximized() )
+ style |= wxTOPLEVEL_MAXIMIZED;
+ if ( GetIcon().Ok() )
+ style |= wxTOPLEVEL_ICON;
+ if ( m_isActive )
+ style |= wxTOPLEVEL_ACTIVE;
+
+ return style;
+}
+
+void wxTopLevelWindow::RefreshTitleBar()
+{
+ wxNcPaintEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+}
+
+// ----------------------------------------------------------------------------
+// client area handling
+// ----------------------------------------------------------------------------
+
+wxPoint wxTopLevelWindow::GetClientAreaOrigin() const
+{
+ if ( ms_drawDecorations )
+ {
+ int w, h;
+ wxTopLevelWindowNative::DoGetClientSize(&w, &h);
+ wxRect rect = wxRect(wxTopLevelWindowNative::GetClientAreaOrigin(),
+ wxSize(w, h));
+ rect = m_renderer->GetFrameClientArea(rect,
+ GetDecorationsStyle());
+ return rect.GetPosition();
+ }
+ else
+ {
+ return wxTopLevelWindowNative::GetClientAreaOrigin();
+ }
+}
+
+void wxTopLevelWindow::DoGetClientSize(int *width, int *height) const
+{
+ if ( ms_drawDecorations )
+ {
+ int w, h;
+ wxTopLevelWindowNative::DoGetClientSize(&w, &h);
+ wxRect rect = wxRect(wxTopLevelWindowNative::GetClientAreaOrigin(),
+ wxSize(w, h));
+ rect = m_renderer->GetFrameClientArea(rect,
+ GetDecorationsStyle());
+ if ( width )
+ *width = rect.width;
+ if ( height )
+ *height = rect.height;
+ }
+ else
+ wxTopLevelWindowNative::DoGetClientSize(width, height);
+}
+
+void wxTopLevelWindow::DoSetClientSize(int width, int height)
+{
+ if ( ms_drawDecorations )
+ {
+ wxSize size = m_renderer->GetFrameTotalSize(wxSize(width, height),
+ GetDecorationsStyle());
+ wxTopLevelWindowNative::DoSetClientSize(size.x, size.y);
+ }
+ else
+ wxTopLevelWindowNative::DoSetClientSize(width, height);
+}
+
+void wxTopLevelWindow::OnNcPaint(wxPaintEvent& event)
+{
+ if ( !ms_drawDecorations || !m_renderer )
+ event.Skip();
+ else
+ {
+ // get the window rect
+ wxRect rect;
+ wxSize size = GetSize();
+ rect.x =
+ rect.y = 0;
+ rect.width = size.x;
+ rect.height = size.y;
+
+ wxWindowDC dc(this);
+ m_renderer->DrawFrameTitleBar(dc, rect,
+ GetTitle(), m_titlebarIcon,
+ GetDecorationsStyle(),
+ m_pressedButton,
+ wxCONTROL_PRESSED);
+ }
+}
+
+long wxTopLevelWindow::HitTest(const wxPoint& pt) const
+{
+ int w, h;
+ wxTopLevelWindowNative::DoGetClientSize(&w, &h);
+ wxRect rect(wxTopLevelWindowNative::GetClientAreaOrigin(), wxSize(w, h));
+
+ return m_renderer->HitTestFrame(rect, pt, GetDecorationsStyle());
+}
+
+// ----------------------------------------------------------------------------
+// icons
+// ----------------------------------------------------------------------------
+
+void wxTopLevelWindow::SetIcon(const wxIcon& icon)
+{
+ wxTopLevelWindowNative::SetIcon(icon);
+ if ( !m_renderer ) return;
+
+ wxSize size = m_renderer->GetFrameIconSize();
+
+ if ( !icon.Ok() || size.x == -1 )
+ m_titlebarIcon = icon;
+ else
+ {
+ wxBitmap bmp1;
+ bmp1.CopyFromIcon(icon);
+ if ( !bmp1.Ok() )
+ m_titlebarIcon = wxNullIcon;
+ else if ( bmp1.GetWidth() == size.x && bmp1.GetHeight() == size.y )
+ m_titlebarIcon = icon;
+ else
+ {
+ wxImage img = bmp1.ConvertToImage();
+ img.Rescale(size.x, size.y);
+ m_titlebarIcon.CopyFromBitmap(wxBitmap(img));
+ }
+ }
+}
+
+// ----------------------------------------------------------------------------
+// actions
+// ----------------------------------------------------------------------------
+
+void wxTopLevelWindow::ClickTitleBarButton(long button)
+{
+ switch ( button )
+ {
+ case wxTOPLEVEL_BUTTON_CLOSE:
+ Close();
+ break;
+
+ case wxTOPLEVEL_BUTTON_ICONIZE:
+ Iconize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_MAXIMIZE:
+ Maximize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_RESTORE:
+ Restore();
+ break;
+
+ case wxTOPLEVEL_BUTTON_HELP:
+#if wxUSE_HELP
+ {
+ wxContextHelp contextHelp(this);
+ }
+#endif
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+}
+
+bool wxTopLevelWindow::PerformAction(const wxControlAction& action,
+ long numArg,
+ const wxString& strArg)
+{
+ bool isActive = numArg != 0;
+
+ if ( action == wxACTION_TOPLEVEL_ACTIVATE )
+ {
+ if ( m_isActive != isActive )
+ {
+ Refresh();
+ m_isActive = isActive;
+ wxNcPaintEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+ }
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_PRESS )
+ {
+ m_pressedButton = numArg;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_RELEASE )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_CLICK )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ ClickTitleBarButton(numArg);
+ return TRUE;
+ }
+
+ else
+ return FALSE;
+}
+
+
+// ============================================================================
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ============================================================================
+
+wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
+ : wxStdInputHandler(inphand)
+{
+ m_winCapture = NULL;
+ m_winHitTest = 0;
+ m_winPressed = 0;
+}
+
+bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ // the button has 2 states: pressed and normal with the following
+ // transitions between them:
+ //
+ // normal -> left down -> capture mouse and go to pressed state
+ // pressed -> left up inside -> generate click -> go to normal
+ // outside ------------------>
+ //
+ // the other mouse buttons are ignored
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxTopLevelWindow *w = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ long hit = w->HitTest(event.GetPosition());
+
+ if ( hit & wxHT_TOPLEVEL_ANY_BUTTON )
+ {
+ m_winCapture = w;
+ m_winCapture->CaptureMouse();
+ m_winHitTest = hit;
+ m_winPressed = hit;
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+ return TRUE;
+ }
+ }
+
+ else // up
+ {
+ if ( m_winCapture )
+ {
+ m_winCapture->ReleaseMouse();
+ m_winCapture = NULL;
+
+ if ( m_winHitTest == m_winPressed )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, m_winPressed);
+ return TRUE;
+ }
+ }
+ //else: the mouse was released outside the window, this doesn't
+ // count as a click
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ // we only have to do something when the mouse leaves/enters the pressed
+ // button and don't care about the other ones
+ if ( event.GetEventObject() == m_winCapture )
+ {
+ long hit = m_winCapture->HitTest(event.GetPosition());
+
+ if ( hit != m_winHitTest )
+ {
+ if ( hit != m_winPressed )
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_RELEASE, m_winPressed);
+ else
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+
+ m_winHitTest = hit;
+ return TRUE;
+ }
+ }
+
+ return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+ bool activated)
+{
+ consumer->PerformAction(wxACTION_TOPLEVEL_ACTIVATE, activated);
+ return FALSE;
+}