+void wxInteractiveMoveHandler::OnKeyDown(wxKeyEvent& event)
+{
+ wxPoint diff(-1,-1);
+
+ switch ( event.GetKeyCode() )
+ {
+ case WXK_UP: diff = wxPoint(0, -16); break;
+ case WXK_DOWN: diff = wxPoint(0, 16); break;
+ case WXK_LEFT: diff = wxPoint(-16, 0); break;
+ case WXK_RIGHT: diff = wxPoint(16, 0); break;
+ case WXK_ESCAPE:
+ m_data.m_window->SetSize(m_data.m_rectOrig);
+ m_data.m_evtLoop->Exit();
+ return;
+ case WXK_RETURN:
+ m_data.m_evtLoop->Exit();
+ return;
+ }
+
+ if ( diff.x != -1 )
+ {
+ if ( m_data.m_flags & wxINTERACTIVE_WAIT_FOR_INPUT )
+ {
+ m_data.m_flags &= ~wxINTERACTIVE_WAIT_FOR_INPUT;
+ if ( m_data.m_sizingCursor )
+ {
+ wxEndBusyCursor();
+ m_data.m_sizingCursor = FALSE;
+ }
+
+ if ( m_data.m_flags & wxINTERACTIVE_MOVE )
+ {
+ m_data.m_pos = m_data.m_window->GetPosition() +
+ wxPoint(m_data.m_window->GetSize().x/2, 8);
+ }
+ }
+
+ wxPoint warp;
+ bool changeCur = FALSE;
+
+ if ( m_data.m_flags & wxINTERACTIVE_MOVE )
+ {
+ m_data.m_rect.Offset(diff);
+ m_data.m_window->Move(m_data.m_rect.GetPosition());
+ warp = wxPoint(m_data.m_window->GetSize().x/2, 8);
+ }
+ else /* wxINTERACTIVE_RESIZE */
+ {
+ if ( !(m_data.m_flags &
+ (wxINTERACTIVE_RESIZE_N | wxINTERACTIVE_RESIZE_S)) )
+ {
+ if ( diff.y < 0 )
+ {
+ m_data.m_flags |= wxINTERACTIVE_RESIZE_N;
+ m_data.m_pos.y = m_data.m_window->GetPosition().y;
+ changeCur = TRUE;
+ }
+ else if ( diff.y > 0 )
+ {
+ m_data.m_flags |= wxINTERACTIVE_RESIZE_S;
+ m_data.m_pos.y = m_data.m_window->GetPosition().y +
+ m_data.m_window->GetSize().y;
+ changeCur = TRUE;
+ }
+ }
+ if ( !(m_data.m_flags &
+ (wxINTERACTIVE_RESIZE_W | wxINTERACTIVE_RESIZE_E)) )
+ {
+ if ( diff.x < 0 )
+ {
+ m_data.m_flags |= wxINTERACTIVE_RESIZE_W;
+ m_data.m_pos.x = m_data.m_window->GetPosition().x;
+ changeCur = TRUE;
+ }
+ else if ( diff.x > 0 )
+ {
+ m_data.m_flags |= wxINTERACTIVE_RESIZE_E;
+ m_data.m_pos.x = m_data.m_window->GetPosition().x +
+ m_data.m_window->GetSize().x;
+ changeCur = TRUE;
+ }
+ }
+
+ wxApplyResize(m_data, diff);
+ m_data.m_window->SetSize(m_data.m_rect);
+
+ if ( m_data.m_flags & wxINTERACTIVE_RESIZE_W )
+ warp.x = 0;
+ else if ( m_data.m_flags & wxINTERACTIVE_RESIZE_E )
+ warp.x = m_data.m_window->GetSize().x-1;
+ else
+ warp.x = wxGetMousePosition().x - m_data.m_window->GetPosition().x;
+
+ if ( m_data.m_flags & wxINTERACTIVE_RESIZE_N )
+ warp.y = 0;
+ else if ( m_data.m_flags & wxINTERACTIVE_RESIZE_S )
+ warp.y = m_data.m_window->GetSize().y-1;
+ else
+ warp.y = wxGetMousePosition().y - m_data.m_window->GetPosition().y;
+ }
+
+ warp -= m_data.m_window->GetClientAreaOrigin();
+ m_data.m_window->WarpPointer(warp.x, warp.y);
+
+ if ( changeCur )
+ {
+ long hit = m_data.m_window->HitTest(warp);
+ wxCursor cur;
+ if ( wxGetResizingCursor(hit, cur) )
+ {
+ if ( m_data.m_sizingCursor )
+ wxEndBusyCursor();
+ wxBeginBusyCursor(&cur);
+ m_data.m_sizingCursor = TRUE;
+ }
+ }
+ }
+}
+
+void wxInteractiveMoveHandler::OnMouseUp(wxMouseEvent& event)
+{
+ m_data.m_evtLoop->Exit();
+}
+
+
+void wxTopLevelWindow::InteractiveMove(int flags)
+{
+ wxASSERT_MSG( !((flags & wxINTERACTIVE_MOVE) && (flags & wxINTERACTIVE_RESIZE)),
+ wxT("can't move and resize window at the same time") );
+
+ wxASSERT_MSG( !(flags & wxINTERACTIVE_RESIZE) ||
+ (flags & wxINTERACTIVE_WAIT_FOR_INPUT) ||
+ (flags & wxINTERACTIVE_RESIZE_DIR),
+ wxT("direction of resizing not specified") );
+
+ wxInteractiveMoveData data;
+ wxEventLoop loop;
+
+ SetFocus();
+
+#ifndef __WXGTK__
+ if ( flags & wxINTERACTIVE_WAIT_FOR_INPUT )
+ {
+ wxCursor sizingCursor(wxCURSOR_SIZING);
+ wxBeginBusyCursor(&sizingCursor);
+ data.m_sizingCursor = TRUE;
+ }
+ else
+#endif
+ data.m_sizingCursor = FALSE;
+
+ data.m_window = this;
+ data.m_evtLoop = &loop;
+ data.m_flags = flags;
+ data.m_rect = data.m_rectOrig = GetRect();
+ data.m_pos = wxGetMousePosition();
+ data.m_minSize = wxSize(GetMinWidth(), GetMinHeight());
+ data.m_maxSize = wxSize(GetMaxWidth(), GetMaxHeight());
+
+ wxEvtHandler *handler = new wxInteractiveMoveHandler(data);
+ this->PushEventHandler(handler);
+
+ CaptureMouse();
+ loop.Run();
+ ReleaseMouse();
+
+ this->RemoveEventHandler(handler);
+ delete handler;
+
+ if ( data.m_sizingCursor )
+ wxEndBusyCursor();
+}
+
+// ----------------------------------------------------------------------------
+// actions
+// ----------------------------------------------------------------------------
+
+void wxTopLevelWindow::ClickTitleBarButton(long button)
+{
+ switch ( button )
+ {
+ case wxTOPLEVEL_BUTTON_CLOSE:
+ Close();
+ break;
+
+ case wxTOPLEVEL_BUTTON_ICONIZE:
+ Iconize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_MAXIMIZE:
+ Maximize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_RESTORE:
+ Restore();
+ break;
+
+ case wxTOPLEVEL_BUTTON_HELP:
+#if wxUSE_HELP
+ {
+ wxContextHelp contextHelp(this);
+ }
+#endif
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+}
+
+bool wxTopLevelWindow::PerformAction(const wxControlAction& action,
+ long numArg,
+ const wxString& strArg)
+{
+ bool isActive = numArg != 0;
+
+ if ( action == wxACTION_TOPLEVEL_ACTIVATE )
+ {
+ if ( m_isActive != isActive )
+ {
+ m_isActive = isActive;
+ RefreshTitleBar();
+ }
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_PRESS )
+ {
+ m_pressedButton = numArg;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_RELEASE )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_CLICK )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ ClickTitleBarButton(numArg);
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_MOVE )
+ {
+ InteractiveMove(wxINTERACTIVE_MOVE);
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_RESIZE )
+ {
+ int flags = wxINTERACTIVE_RESIZE;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_N )
+ flags |= wxINTERACTIVE_RESIZE_N;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_S )
+ flags |= wxINTERACTIVE_RESIZE_S;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_W )
+ flags |= wxINTERACTIVE_RESIZE_W;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_E )
+ flags |= wxINTERACTIVE_RESIZE_E;
+ InteractiveMove(flags);
+ return TRUE;
+ }
+
+ else
+ return FALSE;
+}
+
+void wxTopLevelWindow::OnSystemMenu(wxCommandEvent& event)
+{
+ bool ret = TRUE;
+
+ switch (event.GetId())
+ {
+ case wxID_CLOSE_FRAME:
+ ret = PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ wxTOPLEVEL_BUTTON_CLOSE);
+ break;
+ case wxID_MOVE_FRAME:
+ InteractiveMove(wxINTERACTIVE_MOVE | wxINTERACTIVE_WAIT_FOR_INPUT);
+ break;
+ case wxID_RESIZE_FRAME:
+ InteractiveMove(wxINTERACTIVE_RESIZE | wxINTERACTIVE_WAIT_FOR_INPUT);
+ break;
+ case wxID_MAXIMIZE_FRAME:
+ ret = PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ wxTOPLEVEL_BUTTON_MAXIMIZE);
+ break;
+ case wxID_ICONIZE_FRAME:
+ ret = PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ wxTOPLEVEL_BUTTON_ICONIZE);
+ break;
+ case wxID_RESTORE_FRAME:
+ ret = PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ wxTOPLEVEL_BUTTON_RESTORE);
+ break;
+
+ default:
+ ret = FALSE;
+ }
+
+ if ( !ret )
+ event.Skip();
+}
+
+
+// ============================================================================
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ============================================================================
+
+wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
+ : wxStdInputHandler(inphand)
+{
+ m_winCapture = NULL;
+ m_winHitTest = 0;
+ m_winPressed = 0;
+ m_borderCursorOn = FALSE;
+}
+
+bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ // the button has 2 states: pressed and normal with the following
+ // transitions between them:
+ //
+ // normal -> left down -> capture mouse and go to pressed state
+ // pressed -> left up inside -> generate click -> go to normal
+ // outside ------------------>
+ //
+ // the other mouse buttons are ignored
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxTopLevelWindow *w = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ long hit = w->HitTest(event.GetPosition());
+
+ if ( hit & wxHT_TOPLEVEL_ANY_BUTTON )
+ {
+ m_winCapture = w;
+ m_winCapture->CaptureMouse();
+ m_winHitTest = hit;
+ m_winPressed = hit;
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+ return TRUE;
+ }
+ else if ( (hit & wxHT_TOPLEVEL_TITLEBAR) && !w->IsMaximized() )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_MOVE);
+ return TRUE;
+ }
+ else if ( (consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER)
+ && (hit & wxHT_TOPLEVEL_ANY_BORDER) )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_RESIZE, hit);
+ return TRUE;
+ }
+ }
+
+ else // up
+ {
+ if ( m_winCapture )
+ {
+ m_winCapture->ReleaseMouse();
+ m_winCapture = NULL;
+
+ if ( m_winHitTest == m_winPressed )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, m_winPressed);
+ return TRUE;
+ }
+ }
+ //else: the mouse was released outside the window, this doesn't
+ // count as a click
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.GetEventObject() == m_winCapture )
+ {
+ long hit = m_winCapture->HitTest(event.GetPosition());
+
+ if ( hit != m_winHitTest )
+ {
+ if ( hit != m_winPressed )
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_RELEASE, m_winPressed);
+ else
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+
+ m_winHitTest = hit;
+ return TRUE;
+ }
+ }
+ else if ( consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER )
+ {
+ wxTopLevelWindow *win = wxStaticCast(consumer->GetInputWindow(),
+ wxTopLevelWindow);
+ long hit = win->HitTest(event.GetPosition());
+
+ if ( hit != m_winHitTest )
+ {
+ m_winHitTest = hit;
+
+ if ( m_borderCursorOn )
+ {
+ m_borderCursorOn = FALSE;
+ win->SetCursor(m_origCursor);
+ }
+
+ if ( hit & wxHT_TOPLEVEL_ANY_BORDER )
+ {
+ wxCursor cur;
+
+ m_borderCursorOn = wxGetResizingCursor(hit, cur);
+ if ( m_borderCursorOn )
+ {
+ m_origCursor = win->GetCursor();
+ win->SetCursor(cur);
+ }
+ }
+ }
+ }
+
+ return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+ bool activated)
+{
+ if ( m_borderCursorOn )
+ {
+ consumer->GetInputWindow()->SetCursor(m_origCursor);
+ m_borderCursorOn = FALSE;
+ }
+ consumer->PerformAction(wxACTION_TOPLEVEL_ACTIVATE, activated);
+ return FALSE;
+}