result = ::MsgWaitForMultipleObjects
(
1, // number of objects to wait for
&m_hThread, // the objects
false, // don't wait for all objects
INFINITE, // no timeout
result = ::MsgWaitForMultipleObjects
(
1, // number of objects to wait for
&m_hThread, // the objects
false, // don't wait for all objects
INFINITE, // no timeout