#include "wx/thread.h"
#include "wx/timer.h"
-#include "wx/private/socketevtdispatch.h"
+#include "wx/private/selectdispatcher.h"
#include "wx/dfb/private.h"
#include "wx/nonownedwnd.h"
#if wxUSE_SOCKETS
// handle any pending socket events:
- wxSocketEventDispatcher::Get().RunLoop();
+ wxSelectDispatcher::Get().RunLoop(0);
#endif
}