#include "wx/stopwatch.h"
#include "wx/thread.h"
#include "wx/evtloop.h"
+#include "wx/link.h"
#include "wx/private/fd.h"
#include "wx/private/socket.h"
// this should cover all the current Unix systems (Windows never sends any
// signals anyhow) but if we find one that has neither we should explicitly
// ignore SIGPIPE for it
+// OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample
+// seems to work. Not sure if problems will show up on OpenVMS using sockets.
#ifdef MSG_NOSIGNAL
#define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL
#else // MSG_NOSIGNAL not available (BSD including OS X)
+ // next best possibility is to use SO_NOSIGPIPE socket option, this covers
+ // BSD systems (including OS X) -- but if we don't have it neither (AIX and
+ // old HP-UX do not), we have to fall back to the old way of simply
+ // disabling SIGPIPE temporarily, so define a class to do it in a safe way
#if defined(__UNIX__) && !defined(SO_NOSIGPIPE)
- #error "Writing to socket could generate unhandled SIGPIPE."
- #error "Please post information about your system to wx-dev."
- #endif
+ extern "C" { typedef void (*wxSigHandler_t)(int); }
+ namespace
+ {
+ class IgnoreSignal
+ {
+ public:
+ // ctor disables the given signal
+ IgnoreSignal(int sig)
+ : m_handler(signal(sig, SIG_IGN)),
+ m_sig(sig)
+ {
+ }
+
+ // dtor restores the old handler
+ ~IgnoreSignal()
+ {
+ signal(m_sig, m_handler);
+ }
+
+ private:
+ const wxSigHandler_t m_handler;
+ const int m_sig;
+
+ wxDECLARE_NO_COPY_CLASS(IgnoreSignal);
+ };
+ } // anonymous namespace
+
+ #define wxNEEDS_IGNORE_SIGPIPE
+ #endif // Unix without SO_NOSIGPIPE
#define wxSOCKET_MSG_NOSIGNAL 0
#endif
// macros and constants
// --------------------------------------------------------------------------
+// event
+wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent);
+
// discard buffer
#define MAX_DISCARD_SIZE (10 * 1024)
public:
wxSocketState() : wxObject() {}
- DECLARE_NO_COPY_CLASS(wxSocketState)
+ wxDECLARE_NO_COPY_CLASS(wxSocketState);
};
// wxSocketWaitModeChanger: temporarily change the socket flags affecting its
wxSocketBase * const m_socket;
const int m_oldflags;
- DECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger)
+ wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger);
};
// wxSocketRead/WriteGuard are instantiated before starting reading
private:
wxSocketBase * const m_socket;
- DECLARE_NO_COPY_CLASS(wxSocketReadGuard)
+ wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard);
};
class wxSocketWriteGuard
private:
wxSocketBase * const m_socket;
- DECLARE_NO_COPY_CLASS(wxSocketWriteGuard)
+ wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard);
};
// ============================================================================
int wxSocketImpl::SendStream(const void *buffer, int size)
{
+#ifdef wxNEEDS_IGNORE_SIGPIPE
+ IgnoreSignal ignore(SIGPIPE);
+#endif
+
int ret;
DO_WHILE_EINTR( ret, send(m_fd, static_cast<const char *>(buffer), size,
wxSOCKET_MSG_NOSIGNAL) );
{
// this Initialize() will be undone by wxSocketModule::OnExit(), all
// the other calls to it should be matched by a call to Shutdown()
- Initialize();
+ if (!Initialize())
+ wxLogError("Cannot initialize wxSocketBase");
}
}
eventLoop = NULL;
}
+ // Make sure the events we're interested in are enabled before waiting for
+ // them: this is really necessary here as otherwise this could happen:
+ // 1. DoRead(wxSOCKET_WAITALL) is called
+ // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
+ // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
+ // is called and wxSOCKET_INPUT_FLAG events are disabled in it
+ // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
+ // are still disabled and we block forever
+ //
+ // More elegant solution would be nice but for now simply re-enabling the
+ // events here will do
+ m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
+
+
// Wait until we receive the event we're waiting for or the timeout expires
// (but note that we always execute the loop at least once, even if timeout
// is 0 as this is used for polling)
IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
+#if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER
+// NOTE: we need to force linking against socketiohandler.cpp otherwise in
+// static builds of wxWidgets the ManagerSetter::ManagerSetter ctor
+// contained there wouldn't be ever called
+wxFORCE_LINK_MODULE( socketiohandler )
+#endif
+
#endif // wxUSE_SOCKETS