Window xwindow = (Window) GetMainWindow();
wxCHECK_RET( xwindow, wxT("invalid window") );
-
+
+ wxCHECK_RET( AcceptsFocus(), wxT("set focus on window that doesn't accept the focus") );
+
+#if 0
+ if (GetName() == "scrollBar")
+ {
+ char *crash = NULL;
+ *crash = 0;
+ }
+#endif
+
if (wxWindowIsVisible(xwindow))
{
XSetInputFocus( wxGlobalDisplay(), xwindow, RevertToParent, CurrentTime );
Cursor xcursor = (Cursor) cursorToUse.GetCursor();
- XDefineCursor( (Display*) wxGlobalDisplay(), xwindow, xcursor );
+ XDefineCursor( wxGlobalDisplay(), xwindow, xcursor );
return TRUE;
}
GC xgc = XCreateGC( xdisplay, xwindow, 0, NULL );
XSetGraphicsExposures( xdisplay, xgc, True );
- int s_x;
- int s_y;
+ int s_x = 0;
+ int s_y = 0;
int cw;
int ch;
if (rect)
{
s_x = rect->x;
s_y = rect->y;
+
cw = rect->width;
ch = rect->height;
}
wxPoint offset = GetClientAreaOrigin();
s_x += offset.x;
s_y += offset.y;
-
+
int w = cw - abs(dx);
int h = ch - abs(dy);
else
{
wxRect rect;
- if (dx < 0) rect.x = cw+dx; else rect.x = s_x;
- if (dy < 0) rect.y = ch+dy; else rect.y = s_y;
+ if (dx < 0) rect.x = cw+dx + offset.x; else rect.x = s_x;
+ if (dy < 0) rect.y = ch+dy + offset.y; else rect.y = s_y;
if (dy != 0) rect.width = cw; else rect.width = abs(dx);
if (dx != 0) rect.height = ch; else rect.height = abs(dy);
int d_x = s_x;
int d_y = s_y;
+
if (dx < 0) s_x += -dx;
if (dy < 0) s_y += -dy;
- if (dx > 0) d_x = dx;
- if (dy > 0) d_y = dy;
+ if (dx > 0) d_x = dx + offset.x;
+ if (dy > 0) d_y = dy + offset.y;
XCopyArea( xdisplay, xwindow, xwindow, xgc, s_x, s_y, w, h, d_x, d_y );
- // printf( "s_x %d s_y %d w %d h %d d_x %d d_y %d\n", s_x, s_y, w, h, d_x, d_y );
+ // wxLogDebug( "Copy: s_x %d s_y %d w %d h %d d_x %d d_y %d", s_x, s_y, w, h, d_x, d_y );
- // printf( "rect %d %d %d %d\n", rect.x, rect.y, rect.width, rect.height );
+ // wxLogDebug( "Update: %d %d %d %d", rect.x, rect.y, rect.width, rect.height );
m_updateRegion.Union( rect );
m_clearRegion.Union( rect );
wxCHECK_RET( xwindow, wxT("invalid window") );
- XSync(wxGlobalDisplay(), False);
+ //XSync(wxGlobalDisplay(), False);
XWindowAttributes attr;
Status status = XGetWindowAttributes( wxGlobalDisplay(), xwindow, &attr );
Window window = (Window) m_mainWidget;
if (window)
{
- XSync(wxGlobalDisplay(), False);
+ //XSync(wxGlobalDisplay(), False);
XWindowAttributes attr;
Status status = XGetWindowAttributes(wxGlobalDisplay(), window, & attr);
wxASSERT(status);
if (window)
{
- XSync(wxGlobalDisplay(), False); // Is this really a good idea?
+ //XSync(wxGlobalDisplay(), False); // Is this really a good idea?
XWindowAttributes attr;
Status status = XGetWindowAttributes( wxGlobalDisplay(), window, &attr );
wxASSERT(status);
wxCHECK_RET( xwindow, wxT("invalid window") );
+ XWindowChanges windowChanges;
+ windowChanges.width = width;
+ windowChanges.height = height;
+ windowChanges.stack_mode = 0;
+ int valueMask = CWWidth | CWHeight;
+
+ XConfigureWindow( wxGlobalDisplay(), xwindow, valueMask, &windowChanges );
+#if 0
XWindowAttributes attr;
Status status = XGetWindowAttributes( wxGlobalDisplay(), xwindow, &attr );
wxCHECK_RET( status, wxT("invalid window attributes") );
new_h = height;
DoMoveWindow( new_x, new_y, new_w, new_h );
+#endif
}
// For implementation purposes - sometimes decorations make the client area
{
if (!m_updateRegion.IsEmpty())
{
+ // wxLogDebug("wxWindowX11::Update: %s", GetClassInfo()->GetClassName());
// Actually send erase events.
SendEraseEvents();
wxEraseEvent erase_event( GetId(), &dc );
erase_event.SetEventObject( this );
-
+
if (!GetEventHandler()->ProcessEvent(erase_event))
{
Window xwindow = (Window) GetMainWindow();
wxPaintEvent paint_event( GetId() );
paint_event.SetEventObject( this );
GetEventHandler()->ProcessEvent( paint_event );
-
- m_updateRegion.Clear();
+ m_updateRegion.Clear();
m_clipPaintRegion = FALSE;
}
// Set the input focus if couldn't do it before
if (m_needsInputFocus)
+ {
SetFocus();
+ }
}
// ----------------------------------------------------------------------------