// ----------------------------------------------------------------------------
// choose the next/prev/specified (by numArg) item
-#define wxACTION_COMBOBOX_SELECT_NEXT _T("next")
-#define wxACTION_COMBOBOX_SELECT_PREV _T("prev")
-#define wxACTION_COMBOBOX_SELECT _T("select")
+#define wxACTION_COMBOBOX_SELECT_NEXT wxT("next")
+#define wxACTION_COMBOBOX_SELECT_PREV wxT("prev")
+#define wxACTION_COMBOBOX_SELECT wxT("select")
// ----------------------------------------------------------------------------
// wxComboBox: a combination of text control and a listbox
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxComboBox : public wxComboCtrl, public wxComboBoxBase
+// NB: Normally we'd like wxComboBox to inherit from wxComboBoxBase, but here
+// we can't really do that since both wxComboBoxBase and wxComboCtrl inherit
+// from wxTextCtrl.
+class WXDLLIMPEXP_CORE wxComboBox :
+ public wxWindowWithItems<wxComboCtrl, wxItemContainer>
{
public:
// ctors and such
// implement the combobox interface
// wxTextCtrl methods
- virtual wxString GetValue() const;
+ virtual wxString GetValue() const { return DoGetValue(); }
virtual void SetValue(const wxString& value);
virtual void WriteText(const wxString& value);
virtual void Copy();
virtual bool CanUndo() const;
virtual bool CanRedo() const;
+ // override these methods to disambiguate between two base classes versions
+ virtual void Clear()
+ {
+ wxComboCtrl::Clear();
+ wxItemContainer::Clear();
+ }
+
+ // See wxComboBoxBase discussion of IsEmpty().
+ bool IsListEmpty() const { return wxItemContainer::IsEmpty(); }
+ bool IsTextEmpty() const { return wxTextEntry::IsEmpty(); }
+
// wxControlWithItems methods
virtual void DoClear();
virtual void DoDeleteOneItem(unsigned int n);
virtual int GetSelection() const;
virtual wxString GetStringSelection() const;
- wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST
-
// we have our own input handler and our own actions
// (but wxComboCtrl already handled Popup/Dismiss)
/*
// we delegate our client data handling to wxListBox which we use for the
// items, so override this and other methods dealing with the client data
- virtual wxClientDataType GetClientDataType() const
- {
- return GetLBox()->GetClientDataType();
- }
-
+ virtual wxClientDataType GetClientDataType() const;
virtual void SetClientDataType(wxClientDataType clientDataItemsType);
protected:
+ virtual wxString DoGetValue() const;
+
virtual int DoInsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData, wxClientDataType type);
wxListBox *GetLBox() const { return m_lbox; }
private:
+ // implement wxTextEntry pure virtual method
+ virtual wxWindow *GetEditableWindow() { return this; }
+
// the popup listbox
wxListBox *m_lbox;