// but assigning it to wxCharBuffer makes a full copy
wxCharBuffer buf(sbuf);
CPPUNIT_ASSERT( buf.data() != literal );
- CPPUNIT_ASSERT_EQUAL( literal, buf );
+ CPPUNIT_ASSERT_EQUAL( literal, buf.data() );
wxCharBuffer buf2 = sbuf;
CPPUNIT_ASSERT( buf2.data() != literal );
- CPPUNIT_ASSERT_EQUAL( literal, buf );
+ CPPUNIT_ASSERT_EQUAL( literal, buf.data() );
}